WebGL/Three.js real-time renderer


Re: WebGL/Three.js real-time renderer
#3
You can improve on the shadows by increasing the resolution of the shadow map on the light node. The default size is 512. Make it 1024 at the expense of speed.

I appreciate your input on the other questions. I will wait to see what other people think.
-- Saki
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Re: WebGL/Three.js real-time renderer - by Athanasios Gaitatzes - 2013-04-22, 8:50

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