How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)


Re: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
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I also use vbo per highlevel part in my software, the main downside of that is some models use mirroring of (sub)models which will mess up the normals. You can compensate for that by ether switching winding or flipping normals.

Personally I (for the time being) choose to NOT support that kind of modelling (it's not possible in real LEGO too) in order to prevent all the extra state changes and or realtime corrections etc.

Anyhow this might be what's messing up that rear wheel.


On the auto click/snapping issue, I've been preparing myself to add such functionality too my software for awhile now. The main reason I haven't yet is I too want it too be as much automatic as possible. Although I have had some ideas which seem workable in the end I still often end up needing some extra information (which can partly be generated from primitives though).

So unless you are some kind of math genius I don't think 100% mesh based connection handling is feasible (especially on current tablet hardware).

Having said that things might change if ALL parts would be BFC compliant (IMHO determine what's inside and outside is a big thing in generating connection information).
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Re: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers) - by Roland Melkert - 2012-12-18, 18:43

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