[LDPartEditor] First Alpha Version News (until 2014-09-19)


Re: [LDPartEditor] Chequerboard-Texture
#80
Is there a set of (unofficial) parts to use for testing? Preferable ones using all three kinds of mapping and some sort of nesting etc in order to test all texture usages in one go.

This thread made me want to give it a go to in LDCad too Smile, most work will go into setting up the support stuff though (and keeping normal rendering fast), but I'm hoping to get something going this weekend.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Deadline Change - by Nils Schmidt - 2012-12-25, 11:19
Re: Deadline Change - by Philippe Hurbain - 2012-12-25, 14:30
First Alpha Screenshots - by Nils Schmidt - 2012-12-27, 19:00
Grid implementation done - by Nils Schmidt - 2013-01-08, 23:47
Text Editor Impression - by Nils Schmidt - 2013-01-13, 18:58
Re: Text Editor Impression - by Nils Schmidt - 2014-03-24, 17:54
Startup dialog - by Nils Schmidt - 2013-01-18, 15:25
Re: Startup dialog - by Philippe Hurbain - 2013-01-18, 18:37
Syntax Highlighting - by Nils Schmidt - 2013-01-27, 20:04
Test Environments - by Nils Schmidt - 2014-03-24, 17:32
Another Text Editor Teaser - by Nils Schmidt - 2014-03-24, 17:50
[LDPartEditor] Anaglyph Car - by Nils Schmidt - 2014-05-10, 22:58
Re: [LDPartEditor] Chequerboard-Texture - by Roland Melkert - 2014-07-31, 19:08

Forum Jump:


Users browsing this thread: 2 Guest(s)