Thoughts about flexible parts


Re: Thoughts about flexible parts
#18
I still don't think so, here are my reasons:

(a)
Doing so would mean that you hard-code the geometry of those parts into your tool,
and this way the tool wouldn't be any longer independent from geometry changes in the library.

(b)
Using the "sweeping" technique doesn't bring bad images.
It's a common technique people use in e.g. POVRay scenes, known from the beginning of 3D rendering.
The key is 2 things:
- (i) Have the element that gets swept available at a standard orientation and position, extending from 0 to 1 vertically, so it can easily be scaled etc. - just like the 4-4cyli
- (ii) Choose a good interval by which to sweep that thing. The interval will determine how to scale it, and how many copies to use. This interval can be chosen from "very rough" to "very smooth" and this way can easily be influenced by your tool. You can achieve very smooth images using this technique.
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Re: Thoughts about flexible parts - by Steffen - 2012-07-22, 20:43

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