Texture Mapping extension


Re: Texture Mapping extension
#61
Some more questions...

1. Are there any meta-commands which may not appear in the geometry sections? Is, for example, nesting !TEXMAP blocks in the same file supported?

0 !TEXMAP START PLANAR ...
0 !: 1 16 0 0 0 1 0 0 0 1 0 0 0 1 somepart.dat
0 !TEXMAP START PLANAR ...
0 !: 1 16 0 0 0 1 0 0 0 1 0 0 0 1 someotherpart.dat
0 !TEXMAP END
0 !TEXMAP END

2. Is there any intention that the texture-image paths should support absolute filepaths? We do support these for type-1 lines (although that doesn't necessarily mean we need to for textures).

3. Is it the case that you use either geometry1+geometry3 or geometry2, or can you use geometry2 in combination with either of the others?

4. The description states that "If an END command given in a sub file stops the use of a texture specified in a calling file, then that texture will be restored to use when the sub file is exited." Does this mean that you can use "0 !TEXMAP END" in a file without it being preceded (in the same file) by an "0 !TEXMAP START"?
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Messages In This Thread
Re: Texture Mapping extension - by Tim Gould - 2012-04-14, 22:08
Re: Texture Mapping extension - by Alex Taylor - 2012-10-25, 19:47
Re: Texture Mapping extension - by Tim Gould - 2012-11-15, 22:51
Re: Texture Mapping extension - by Tim Gould - 2012-11-30, 21:55

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