Round primitives with x/48 fractions - using 16 segs


Re: Round primitives with x/48 fractions - using 16 segs
#2
I don't think it would work well, because when you try to rotate such primitives by 7.5 degrees (1/48 turn) they would not match properly other normal resolution primitives (or you would need to have three times the number of primitives, rotated by 0, 7.
5 and 15 degrees). The wedge 1-48/1/24 approach may be more workable.
For the 30362 part (and a lot of similar parts), what I'd like to see is "mixed mode" tori primitives: they would be hires (48 segments) on major radius, 16 segments on minor radius.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Re: Round primitives with x/48 fractions - using 16 segs - by Philippe Hurbain - 2012-04-03, 7:02

Forum Jump:


Users browsing this thread: 1 Guest(s)