Tutorial: joining studs to a non-planar surface


Re: Tutorial: joining studs to a non-planar surface
#2
Wow. Very impressive tutorial.

One question though, it appears that the final product does not use any primitives that were in the stud because you fully inlined it, is this the case?

Does this mean that when trying to render the shape with POVRay using a primitive substitution library, that the studs would be polygonal instead of circular? As in
[Image: FAgf8.png]
instead of
[Image: 8diBa.png]
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Re: Tutorial: joining studs to a non-planar surface - by Jean-Philippe Ouellet - 2012-01-15, 18:00

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