TEXMAP Fallback


RE: TEXMAP Fallback
#6
(2022-09-01, 19:48)Orion Pobursky Wrote: Also: does LDCad support GLOSSMAP?

Not at the moment, as it currently uses fixed pipeline OpenGL.

That said it is very doable to change some things around to (also) support native shader oriented rendering (as an HQ mode or something).

So I might add it in one of the upcoming 1.7 beta versions.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
TEXMAP Fallback - by Orion Pobursky - 2022-08-29, 17:14
RE: TEXMAP Fallback - by Philippe Hurbain - 2022-08-29, 18:16
RE: TEXMAP Fallback - by Orion Pobursky - 2022-08-29, 18:29
RE: TEXMAP Fallback - by Roland Melkert - 2022-09-01, 17:27
RE: TEXMAP Fallback - by Orion Pobursky - 2022-09-01, 19:48
RE: TEXMAP Fallback - by Roland Melkert - 2022-09-01, 20:04
RE: TEXMAP Fallback - by Orion Pobursky - 2022-09-01, 20:07
RE: TEXMAP Fallback - by Magnus Forsberg - 2022-09-01, 20:19
RE: TEXMAP Fallback - by Orion Pobursky - 2022-09-01, 20:36
RE: TEXMAP Fallback - by Travis Cobbs - 2022-09-01, 23:09

Forum Jump:


Users browsing this thread: 1 Guest(s)