Grainy surface marking


RE: Grainy surface marking
#5
(2022-04-01, 23:21)Max Murtazin Wrote: Also it would be nice to categorize same way rubber and that soft plastic used for minifig and constractions weapons - both aren't actually some special colors, so would be good if they were treated as materials, if system that would allow that will be standardized

That's what the outstanding proposal would do: it would add material (or texture/surface/finish) types to the LDconfig file as a separate group of entries. These would combine with existing color codes to define both a color and a material for any type 1 line.

Of course, a color code alone would still be recognized, and would be used for the default plastic finish.
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Messages In This Thread
Grainy surface marking - by Max Murtazin - 2022-04-01, 9:54
RE: Grainy surface marking - by N. W. Perry - 2022-04-01, 13:17
RE: Grainy surface marking - by Max Murtazin - 2022-04-01, 23:21
RE: Grainy surface marking - by N. W. Perry - 2022-04-02, 3:08

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