Lego Description Language (LDL)


RE: Lego Description Language (LDL)
#4
(2020-06-05, 22:56)SNIPE Wrote: Hi,

I don't have any code right now, I did try to do it in C a few times but it got scrapped and this was really a different project called LPL which was a bad idea really.

Yes, it is a DSL and while it can be used by ldraw part authors, digital builders, and just lego nerds in general it can also be generated, i.e used to analize real or digital LEGO not just to build digital LEGO, hance the name.


I think it would be better athough harder to write it in C because, if done properly the performance is guerenteed tot still be good when its time to scale up. This (which I don't wanna delve too far into) is because with C there is no OOP overhead or hidden code within classes or within classes inside libraries that breaks or is inefficiant.

I might be able to make a basic applicaiton in C as long as there are people here who will be able to support that without re-writing it to some other language however if not then I am happy to write it in another language as you suggested since its the only real option.

Regards, Snipe
Hi,

I did some investication on the subject, I discovered this project: OpenSdraw do you know it? because it look very similair to your idea. 

On your comment on performance. I would optimise for writability and readability as you might want help for others, they will need to understand want your code is doing. I my experience that not with c. 

regards,
Mark
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Messages In This Thread
Lego Description Language (LDL) - by SNIPE - 2020-06-01, 20:31
RE: Lego Description Language (LDL) - by Mark Verbeek - 2020-06-12, 14:53

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