Primitives with mixed subdivisions


RE: Primitives with mixed subdivisions
#5
(2020-01-08, 21:28)Orion Pobursky Wrote: I’d say just use 48. Polygon count isn’t much of a problem for a part that isn’t used 100’s of time in a model.
That's true! I would then need to make the cyl also 48 to avoid transition issues. 
I will play a bit with the mixed mode generator as well!
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RE: Primitives with mixed subdivisions - by Gerald Lasser - 2020-01-09, 7:11

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