Tourguide or walktrough animation


RE: Tourguide or walktrough animation
#23
Brick 
minor update, progress of a sort.
(2020-02-16, 21:40)Michael Horvath Wrote: I have probably suggested this already, but a "walk" camera mode that works like first-person shooter video games would be very nice (for my very large horizontal town models). The dev version of LDView already has this feature, but sadly the framerate is much worse than LDCad on my very old computer and video card.

Sad
I have discovered that by turning off number-lock, and zooming in all the way with the mouse wheel, that i can use the number pad arrows to move the camera in those directions. its only perpendicular to the camera center, so if i want to move only horizontally in partspace i need to be looking straight up or down. The increments are very small but the motion is smooth (at greater distances than zero, the increments are greater). At zero distance i can look around as if in first person. the arrows on the editing compass still work the same for more rapid repositioning of the camera in partspace.
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RE: Tourguide or walktrough animation - by Moreau - 2020-02-17, 8:05

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