Studio parts editor, decals, connectivity...


RE: Studio parts editor, decals, connectivity...
#31
(2022-03-09, 18:04)Lasse Deleuran Wrote: I want to make greater strides with the rounding errors in official primitives first, since that is a more pressing issue.
I am not sure to understand why you make this such an urgent case. There is soooooo many possible sources of vertex mismatch in LDraw parts, I don't understand why correcting a bunch of prims is so important?
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RE: Studio parts editor, decals, connectivity... - by Philippe Hurbain - 2022-03-09, 19:44

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