Heads?


RE: Heads?
#12
(2019-06-20, 20:17)Roland Melkert Wrote: Yes because you could use the same shader code for calculating the pixel colors as with solid triangles.

Only difference would be instead of using a static color per triangle (uniform) you would lookup the color per texture pixel.

How big do the textures need to be in order to achieve good results?
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Messages In This Thread
Heads? - by Michael Horvath - 2018-06-01, 0:37
RE: Heads? - by Gerald Lasser - 2018-06-01, 8:38
RE: Heads? - by Michael Horvath - 2018-06-03, 2:47
RE: Heads? - by Michael Horvath - 2018-06-10, 1:06
RE: Heads? - by Michael Horvath - 2019-06-19, 7:45
RE: Heads? - by Roland Melkert - 2019-06-19, 18:02
RE: Heads? - by Orion Pobursky - 2019-06-19, 18:25
RE: Heads? - by Roland Melkert - 2019-06-19, 19:20
RE: Heads? - by Philippe Hurbain - 2019-06-20, 5:43
RE: Heads? - by Roland Melkert - 2019-06-20, 20:17
RE: Heads? - by Michael Horvath - 2019-06-22, 3:06
RE: Heads? - by Michael Horvath - 2019-06-20, 6:32

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