LDCad 1.6 - Placement Arrows?


RE: LDCad 1.6 - Placement Arrows?
#2
(2018-05-27, 0:23)Andy Dassing Wrote: Needs and Concerns:
  • BUFEXCHG is needed?
  • With and without subfile assemblies?
  • CLEAR commands needed?
  • Custom arrows, dashed/dotted lines, bubble callouts, etc?
  • Prevent part duplication in the parts list?
  • Clear and understandable rendering in LDCad

BUFEXCHG is supported in 1.6 and its visibility rules are (optionally, enabled by default) applied to all rendering.

As for arrows etc these should be placed in sub models or separate (.dat) files. As a technical limitation of LDCad dictates no loose lines/polygons may be used in a model. Doing so will cause the whole model to be treated as a part (for rendering optimization).

Personally I prefer a loose arrow/callout 'part' library which I would embed in the mpd once the model is done.

Part duplication can be controled through LPub meta's but LDCad does not apply those to the part bin lists. The part count in the right bottom info panel does only count the visible ones but some parts might repeat in multiple steps due to the buffer restores.

All these meta's can best be edited using the source window.

2.0 will have a looser rendering engine meaning it will no longer care about lines in a model etc, full LPub meta support is planned but will take some time. It might be 2.1 even.


edit: Just noticed this is my 2000th post Smile
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RE: LDCad 1.6 - Placement Arrows? - by Roland Melkert - 2018-05-27, 16:42

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