[LDPartEditor] 0.8.43 Beta Released (Improved Lines2Pattern / Bug-Fix)


[0.8.44 Beta] OpenGL 3.3: Order Independent Transparency (also for !TEXMAP)
#2
LDPE's next version will replace the bulky raytracing implementation with an order-independent-transparency (OIT) approach.
Due to technical limitations this will be supported by the new OpenGL 3.3 based renderer, only.


[Image: L2kriuW3BML9tHOsi52nyyApWAYur2fk5bxa2YM1...03-h710-no]

Technical background: The older OpenGL 2.0 based renderer draws the LDraw part line by line and therefore OIT is not trivial/possible to implement.
The old renderer uses ray casting to calculate the resulting colour which has a very bad performance.
Nowadays, you could calculate this on the GPU... but GPGPU realtime ray-tracing is not the right choice for LDPE's technology stack.
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Messages In This Thread
[0.8.44 Beta] OpenGL 3.3: Order Independent Transparency (also for !TEXMAP) - by Nils Schmidt - 2018-03-03, 13:43
[0.8.45 Beta] More toolbars - by Nils Schmidt - 2018-03-18, 10:57
Lines don't show. - by Philippe Hurbain - 2018-06-12, 8:10

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