(2017-11-12, 13:25)Nils Schmidt Wrote:A way to deform primitives (slant them). There is an exhaustive tutorial here http://jc-tchang.philohome.com/manuel/prim_def.htm - unfortunately in French, but I guess that Google translate will be good enough!(2017-10-31, 17:45)Philippe Hurbain Wrote: Probably the thing I miss the most in LDPE (already asked for that ): a slanting tool...
What is a slanting tool?
Another example (from https://forums.ldraw.org/thread-12247.html):
- We need to project again the surface. We do that with a slant transformation. In the initial file, we see that for a 144 ldu height we need to tilt in y direction by 40 ldu. This gives the slant ratio: 40/144=0.2777778. The transformation matrix is thus:
Code:
Code:
1 0.2777778 0 0 1 0 0 0 1