Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash


RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash
#14
(2017-08-17, 12:09)Jaco van der Molen Wrote: I have "only" 8 Gb. Not much then.

You should be able to load models using millions of parts Smile

I suspect this is not a memory shortage problem but a memory fragmentation problem. That's more of a 32 bit program problem though so are all the used tools 64 bit (lpub , lglite etc)
Reply
« Next Oldest | Next Newest »



Messages In This Thread
RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash - by Roland Melkert - 2017-08-17, 17:59

Forum Jump:


Users browsing this thread: 1 Guest(s)