Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash


RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash
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(2017-08-17, 11:20)Don Heyse Wrote: It's almost certainly a memory problem.  How much do you have? 

It'd be interesting to monitor it in Task Manager and see how much each process is using.  I have no idea how much LPub3D uses, but I suspect quit a bit since it's built with a modern toolkit.  Ldglite is pretty frugal with the memory, but I've only tried a few really large models in it.  Anyhow, if LPub3D eats all the memory there's not much hope that either ldglite or LDView will be able to render.

I have "only" 8 Gb. Not much then.
Working with LPub eats a lot of memory and processor time I see.

I have split the model after a certain amount of steps and layers now and making instructions in parts.
Also, I have replaces chunks of brick build bricks with the box primitive. It helps.

Thanks to all who thought with me. I'll continue to experiment and struggle ;-)
Jaco van der Molen
lpub.binarybricks.nl
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RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash - by Jaco van der Molen - 2017-08-17, 12:09

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