Which renderers support Texture Mapping


RE: Which renderers support Texture Mapping
#20
(2017-06-20, 21:03)Travis Cobbs Wrote: What if you put the texture mapped quad in its own file, give it an unofficial part header, and stick it in the <LDraw>/Unofficial/parts directory? Put the texture in <LDraw>/Unofficial/parts/textures.


Code:
0 Jaco's Super-Awesome Sticker
0 Name: sticker.dat
0 Author: Jaco van der Molen
0 !LDRAW_ORG Unofficial_Part

0 !TEXMAP START PLANAR  -40 -20 -40  40 -20 -40  -40 60 -40  globe_west.png
4 4 -40 0 -20.5  40 0 -20.5  40 24 -20.5  -40 24 -20.5
0 !TEXMAP END

Hopefully LPub3D isn't modifying official or unofficial parts.

YES! That's it, Travis!

Now for the next challenge: how to get it right in the PLI?
I'd like the "printed" part in there as printed too.

I guess I have to make a complete unofficial part with texture applied for that.
Back to the drawing board...


Attached Files
.pdf   texturetest.pdf (Size: 68.28 KB / Downloads: 7)
Jaco van der Molen
lpub.binarybricks.nl
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RE: Which renderers support Texture Mapping - by Jaco van der Molen - 2017-06-21, 6:25

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