[LDPartEditor] 0.8.28 Beta Released (local/global transformation, col. 16, merge)


Set X/Y/Z for primitive origin
#3
(2017-02-21, 15:31)Philippe Hurbain Wrote: Works great so far Wink
One question: shouldn't "set x/y/z" set primitives origins to x/y/z? Currently AFAIK it does nothing.

"Set x/y/z" only works with vertices at the moment.

But, what you want is a new feature! Smile I created issue #504 for your request.
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Messages In This Thread
Set X/Y/Z for primitive origin - by Nils Schmidt - 2017-02-21, 18:26
Local/Global-Mode Usability - by Nils Schmidt - 2017-02-25, 20:22
Location for LDPE on Linux? - by Nils Schmidt - 2017-02-28, 20:26

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