Getting rid of euler angles


RE: Getting rid of euler angles
#3
Thank you so much for the reply. It took me the whole week to properly understand it, but in the end all it took was 15 minutes last night to get it to work and an hour today to get it working right. Smile

Here is the commit where I implemented this. I made the rotation to be multiplied into the matrix immediately after the input is received. For some reason I had to switch x and y in the glRotate call.
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RE: Getting rid of euler angles - by Santeri Piippo - 2017-02-08, 14:35

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