LPub3D - POV-Ray rendering quality


RE: LPub3D - POV-Ray rendering quality
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(2017-01-27, 18:52)Travis Cobbs Wrote:
(2017-01-27, 17:04)Kevin Wrote: I've also been working on a way to have LPub3D use LDView for exporting POV files.  I've had some moderate success, but it's pretty klugey.  Since I figured out the L3P issue, there is no longer the same level of urgency to pursuing this route.

The next release of LDView (which hopefully will happen in the not too distant future) will support command line POV exports. Trevor has already tested this with custom developer builds of LDView, and will support it in LPub3D once the next LDView becomes available. Having said that, I suspect it will use the same -ca and -cg settings in LDView that it currently does in L3P. Those command line options were added to LDView specifically to make it easier for people and software used to using them in L3P.

I thought LDView was kind of 'abandoned'. Cool you're still working on it!  Smile
Maybe a bit off-topic, but this reminded me: LDView doesn't handle touch-screens very well. At least the zooming is very weird. When zooming by pinching two fingers, instead of zooming in/out, it looks like its cutting away (or adding) 'layars' of the model. It's a bit difficult to explain, if you want I can make some screenshorts. 
Long story short, it's not possible to zoom using touchscreens, although it does make some cool screenshots  Tongue

I know not really a big deal (how many are using LDView on a touchscreen), but I still wanted to notify you about it.
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LPub3D - POV-Ray rendering quality - by Kevin - 2017-01-27, 17:04
RE: LPub3D - POV-Ray rendering quality - by Merlijn Wissink - 2017-01-27, 19:15

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