LDCad 1.6 Beta 1 (win+linux)


RE: LDCad 1.6 Beta 1 (win+linux)
#22
(2016-12-23, 8:56)Merlijn Wissink Wrote:
(2016-12-23, 8:38)TestOne Wrote: View > Editing views > OpenGL view export (Export current view's OpenGL rendering to a png file)
View > Editing views > POV-Ray view export (Export current view's scene to a POV-Ray file)

Thanks! Seems a bit weird to put it under 'editing views' in my opinion. I expected it under file > export > POV-ray or something like that.
Anyway, gonna take a look at what it produces  Smile

Concerning the povray export, you might want to use the attached colors.pov (place in %appdata%/LDCad/povray/default) as I made some improvements in it in regards to transparent parts.


Attached Files
.pov   colors.pov (Size: 4.69 KB / Downloads: 6)
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Messages In This Thread
RE: LDCad 1.6 Beta 1 (win+linux) - by Roland Melkert - 2017-01-04, 22:28
RE: LDCad 1.6 Beta 1 (win+linux) - by TestOne - 2016-12-28, 15:33
RE: LDCad 1.6 Beta 1 (win+linux) - by TestOne - 2016-12-28, 21:49

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