LDCad 1.6 suggestions/plans


Re: LDCad 1.6 suggestions/plans
#78
Oh, that f11 feature is quite nice for a situation like this. I was already wondering if there was something like that hidden in LDCad.

I was under the impression that the ball-sides were all primitives. Ah well, I'll edit a few of the parts tomorrow. With 72 Mixels in total and pretty much all of them using these parts, I'd like to make it a bit easier for myself Wink

Thanks for the help Roland and Milan! Hopefully I get it working tomorow Smile
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Messages In This Thread
Re: LDCad 1.6 suggestions/plans - by Merlijn Wissink - 2016-01-20, 19:42
Re: LDCad 1.6 ROTSTEP feedback - by TestOne - 2016-02-25, 22:56
RE: LDCad 1.6 suggestions/plans - by Kai - 2016-05-23, 18:48
RE: LDCad 1.6 suggestions/plans - by Art - 2016-08-11, 12:56
RE: LDCad 1.6 suggestions/plans - by Art - 2016-08-12, 7:29
RE: LDCad 1.6 suggestions/plans - by Karen M - 2017-10-24, 10:28

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