Questions about license and conversion of rotation matrix


Re: Questions about license and conversion of rotation matrix
#18
ldr files can hold multiple models too.

On second thought I think the thing going wrong in your above picture is the transformation to 'unreal space' is only applied on the rotation. You need to apply it to the full 4x4 (pos+ori) type 1 line matrix.
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Re: Questions about license and conversion of rotation matrix - by Roland Melkert - 2015-05-15, 16:52

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