Questions about license and conversion of rotation matrix


Re: Questions about license and conversion of rotation matrix
#14
Isn't that ''combine rotations' block a matrix multiply function?

So maybe if you feed the custom vectors to a 2nd 'make rotation' block, remove the dot products and feed it directly to the 'b' input of 'combine rotations' block while the original ldraw values go to 'a' like before.
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Re: Questions about license and conversion of rotation matrix - by Roland Melkert - 2015-05-14, 21:39

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