Problem between Pov and Sticker part


Re: I experience the problem here as well
#13
I won't swear to it but I think if you replace

Code:
#macro LDXSeamMatrix(Width, Height, Depth, CenterX, CenterY, CenterZ)
...
#end

by

Code:
#macro LDXSeamMatrix(Width, Height, Depth, CenterX, CenterY, CenterZ)
#local aw = 1;
#local ah = 1;
#local ad = 1;
#local ax = 0;
#local ay = 0;
#local az = 0;
#if (Width > LDXSW)
#local aw = 1-LDXSW/Width;
#end
#if (Height > LDXSW)
#local ah = 1-LDXSW/Height;
#end
#if (Depth > LDXSW)
#local ad = 1-LDXSW/Depth;
#end
#if (Width > LDXSW & CenterX != 0)
#local ax = LDXSW/(Width / CenterX);
#end
#if (Height > LDXSW & CenterY != 0)
#local ay = LDXSW/(Height / CenterY);
#end
#if (Depth > LDXSW & CenterZ != 0)
#local az = LDXSW/(Depth / CenterZ);
#end
matrix <aw,0,0,0,ah,0,0,0,ad,ax,ay,az>
#end

It should fix the problem too while giving you correct seamwidths for other parts.

Basically that ensures that any direction smaller than the seam width won't be transformed.

Tim
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Re: I experience the problem here as well - by Tim Gould - 2011-11-28, 11:14
wow, that's an impressive render - by Steffen - 2011-11-28, 22:12

Forum Jump:


Users browsing this thread: 1 Guest(s)