Slope textures


my humble thoughts on this
#11
I think that we should be even more generic here than just surface texture,
and apply the usual mechanism you do in rendering: subsuming this as "material" :-)

just some quick thoughts for a downwards-compatible syntax extension:

0 !MATERIAL metal roughness=polished
...(lines of type 1,2,3 go here)
0 !MATERIAL metal roughness=mat
...(lines of type 1,2,3 go here)
0 !MATERIAL abs default
...(lines of type 1,2,3 go here)
0 !MATERIAL abs roughness=0.5
...(lines of type 1,2,3 go here)
0 !MATERIAL glass
0 // the previous line really means glass, not plastic, for example used in light bulbs
...(lines of type 1,2,3 go here)
0 !MATERIAL rubber
...(lines of type 1,2,3 go here)
0 !MATERIAL copper
...(lines of type 1,2,3 go here)
0 !MATERIAL thread
0 // no, not a computer thread. a real, physical thread. some LEGO models use them :-)
...(lines of type 1,2,3 go here)
0 !MATERIAL paper
0 // the previous line could be used for stickers :-))

etc.

please don't take this literally,
I am just posting this here to tickle your imagination ;-)

the !MATERIAL syntax would simply switch to some material mode until a different material instruction is encountered.
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Messages In This Thread
Slope textures - by Orion Pobursky - 2011-11-21, 12:59
Re: Slope textures - by Don Heyse - 2011-11-21, 14:44
Re: Slope textures - by Orion Pobursky - 2011-11-21, 14:57
Re: Slope textures - by Don Heyse - 2011-11-21, 15:47
Re: Slope textures - by Orion Pobursky - 2011-11-21, 15:51
Re: Slope textures - by Don Heyse - 2011-11-21, 16:04
Re: Slope textures - by Orion Pobursky - 2011-11-21, 16:30
Re: Slope textures - by Travis Cobbs - 2011-11-21, 18:50
Re: Slope textures - by Orion Pobursky - 2011-11-21, 19:15
Re: Slope textures - by Tim Gould - 2011-11-21, 20:40
my humble thoughts on this - by Steffen - 2011-11-24, 23:25
begin and end of !MATERIAL - by Steffen - 2011-11-27, 12:33

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