LDCad 1.4 Beta 2 (win+linux)


Re: LDCad 1.4 Beta 2 (win+linux)
#32
Would a in program, active model animation script building tool be worth looking into? For example you've made a simple model with an axle and gear. A user could select the script building tool which would pop up and ask you to fill in the basics such as animation time etc, hit next and it asks you what parts you want to animate, hit next and fill in the movements and in the background it would write the script. I'm not a programmer so I have no idea on the implications of what I'm asking so forgive me. I'm guessing many of the lines are the same for each animation, it's really just specific variables such as parts, movements etc. The basics such as which sub file or part locations could be pre-filled in the background when the part is selected. The very basic animation attributes such as animation time could also be asked during the set up.

I think keeping the user within the program and simplifying the process would make it more user friendly and approachable.

Sorry if this is too crazy of an idea.
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OS = Ubuntu 14.04 LTS (64bit)
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Re: LDCad 1.4 Beta 2 (win+linux) - by Jason Smith - 2014-10-22, 22:30

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