LDForge


RE: LDForge
#27
I picked this up again a few months ago and got some nice progress on the new version. I've done a rather through internal refactor, which was really standing in the way. Since that, I've added a few nice things:
  • proper 3D model rotation (no more gimbal lock)
  • basic lighting (per-polygon, doesn't work with BFC backwards faces)
  • rendering of the grid so you don't have to guess where it is anymore
And just tonight I got a working prototype of a polar grid. So yeah I've had massive progress recently, but still a lot to do before I can put out a proper release again. And way more still on the wishlist…


[Image: ldforge-polar-coordinates.png]
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Messages In This Thread
LDForge - by Santeri Piippo - 2014-09-07, 1:37
RE: [dead] LDForge - by Roland Melkert - 2016-04-24, 19:49
RE: [dead] LDForge - by Santeri Piippo - 2016-04-24, 20:08
RE: [dead] LDForge - by Nils Schmidt - 2016-04-29, 14:52
RE: [dead] LDForge - by Roland Melkert - 2016-04-29, 17:35
RE: [dead] LDForge - by Santeri Piippo - 2016-10-16, 14:24
RE: LDForge - by Santeri Piippo - 2017-03-03, 23:56
RE: LDForge - by Philippe Hurbain - 2017-03-04, 8:21

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