TEXMAP extension thoughts and findings.


Re: TEXMAP extension thoughts and findings.
#9
Ok I managed to fix the wrap around problem.

   

But how did you get the cube back to render like that? It's using both the start and end of the map while being interrupted on a single polygon. As far I know that shouldn't be possible unless you are using custom (per pixel) shaders. Bus as I'm, at the moment, stuck with fixed pipeline I don't know of any way of doing that unless I'm missing something.

Remains the reference problem, although I'm wondering if it's worth the effort.


One thing is clear the spec (text) needs attention, any of the other LSC members reading this?
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Re: TEXMAP extension thoughts and findings. - by Roland Melkert - 2014-08-14, 19:47

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