LDD2LDraw - a working LDD mesh converter


Re: LDD2LDraw - a working LDD mesh converter
#25
Blender is very good at this kind of stuff Smile. The importer calculates the normals (by calling a Blender function), then it adds a so called modifier, that changes the normals based on the angle of neighbouring faces. Everything that's beyond a certain threshold is rendered with a sharp corner. That works pretty well. Lego pieces have a lot of sharp corners. So for most parts the results are very good.
I've attached an example, so you can see for yourself.
The importer can be downloaded here.


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Re: LDD2LDraw - a working LDD mesh converter - by Earnest J. Banbury - 2014-05-28, 19:23

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