Thoughts on animation scripting language


Re: Thoughts on animation scripting language
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I did read about LUAJit, but I decided to use the plain lua for now as it is easier to get started with (i think), if needed I could replace it later like you wrote as it's pretty much api compatible.

As for speed I have not jet tested that, the scripts are going to do matrix math etc on per frame/movement basis, but I was planning to move the core matrix stuff to C functions and give the user only access to container handles (lua calls it user data), e.g. matrix.loadID, matrix.mul(matrix2) etc. Or using operator functions (which lua seems to support, but I haven't really looked into it)
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Re: Thoughts on animation scripting language - by Roland Melkert - 2014-02-06, 18:38

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