p/low fast draft parts


Re: p/low fast draft parts
#18
I support the idea. However, if you want the part/primitive replacement to not be noticeable to the end user, then things become exponentially more difficult. For instance, when you use Tore Eriksson's LDBoxer program - which has multiple variants of each brick depending on whether their tops, bottoms, or both can't be seen by the user - you have to run the program each time you make changes to the model.

A 'dumb' system that doesn't take part visibility into account would be easier to implement, and is what I use in Datsville.

[edit]

I also keep this thread bookmarked in case something comes out of the discussion.
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Messages In This Thread
p/low fast draft parts - by Ben Supnik - 2014-01-08, 21:59
Re: p/low fast draft parts - by Ben Supnik - 2014-01-08, 22:45
Re: p/low fast draft parts - by Ben Supnik - 2014-01-09, 18:48
Re: p/low fast draft parts - by Ben Supnik - 2014-01-09, 21:13
Re: p/low fast draft parts - by Ben Supnik - 2014-01-12, 22:13
Re: p/low fast draft parts - by Steffen - 2014-01-14, 22:02
Re: p/low fast draft parts - by Ben Supnik - 2014-01-14, 22:16
Re: p/low fast draft parts - by Steffen - 2014-01-15, 0:26
Re: p/low fast draft parts - by Ben Supnik - 2014-01-15, 1:04
Re: p/low fast draft parts - by Steffen - 2014-01-15, 1:22
Re: p/low fast draft parts - by Michael Horvath - 2014-01-21, 20:50
Re: p/low fast draft parts - by Ben Supnik - 2014-01-23, 3:08

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