Experimental part snapping in LDCad 1.3


Re: Experimental part snapping in LDCad 1.3 [Version 2.0]
#32
Thanks all,

Current performance is ok but it could be better (it gets slowish with around 2000 info-ed parts in the scene on my pc). There is still room for optimization though (current version is single threaded, does stuff multiple times etc).

Also the version in the clips is a debug version so it's stacked with assertion tests etc.

But it will probably never be fast enough for something like datsville (as a whole). But you can always turn the feature off anyway. Something that's essential anyway in order to prevent fighting the system when some part just doesn't want to go where you want it to go.
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Messages In This Thread
snapping primitives - by Steffen - 2013-12-12, 4:57
Re: snapping primitives - by Ben Supnik - 2013-12-13, 2:27
Re: snapping primitives - by Roland Melkert - 2013-12-13, 18:28
Re: snapping primitives - by Ben Supnik - 2013-12-16, 1:31
Re: snapping primitives - by Roland Melkert - 2013-12-16, 2:27
Re: snapping primitives - by Roland Melkert - 2013-12-12, 18:05
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 18:53
Re: snapping primitives - by Travis Cobbs - 2013-12-12, 19:01
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:12
Re: snapping primitives - by Roland Melkert - 2013-12-12, 19:24
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:56
Re: snapping primitives - by Michael Horvath - 2013-12-12, 23:06
Re: snapping primitives - by Roland Melkert - 2013-12-12, 21:07
Re: Experimental part snapping in LDCad 1.3 [Version 2.0] - by Roland Melkert - 2013-12-29, 20:51

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