Simple renderer in .net with SharpGL (openGL)

Re: Simple renderer in .net with SharpGL (openGL)
OpenTK has the advantage that it is - different than SharpGL - not tied to Windows Forms.
This means that supporting Mono on e.g. Ubuntu will be easier,
where - AFAIK - the Windows Forms implementation is still poor (tell me if I'm wrong).
A good combination for you could be GTK# (for the GUI), plus GLWidget (for a GUI container holding OpenTK),
and inside that OpenTK for the OpenGL stuff.
This will give you a heavily portable, OS independent C# application.
OR can anybody recommend a better combination maybe? Including reasons? I'd be very curious to know.

Have fun!
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Re: Simple renderer in .net with SharpGL (openGL) - by Steffen - 2013-12-07, 9:57

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