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Thread: ldr_wgpu high performance realtime LDraw renderer
Post: RE: ldr_wgpu high performance realtime LDraw rende...
Jonathan N Wrote: (2023-05-29, 19:39)
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I've made some more improvements to rendering performance and loading times. I've also implemented calculation of normals using an angle threshold as well as ... |
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Max Murtazin |
Rendering Techniques
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8 |
50 |
2023-05-30, 5:06 |
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Thread: LDraw.org 2023-02 Parts Update Now Available
Post: RE: LDraw.org 2023-02 Parts Update Now Available
Francisco Silva Wrote: (2023-05-14, 16:12)
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Hey there, I started using Studio 2.0 a few months ago and I just noticed there were parts updates here, so I clicked the "Download .exe" option to "down... |
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Max Murtazin |
LDraw.org Announcements
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10 |
9 |
2023-05-15, 15:15 |
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Thread: From Willy: Define a standard for helper parts
Post: RE: From Willy: Define a standard for helper parts
Manfred Schaefer Wrote: (2023-04-25, 7:11)
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Okay, if there are programs that do not support additional directories, then my suggestion makes no sense.
Greetings
Manfred
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Basically any fun... |
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Max Murtazin |
Parts Authoring
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41 |
6,253 |
2023-04-25, 10:28 |
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Thread: LDView 4.5 Released
Post: RE: LDView 4.5 Released
Travis Cobbs Wrote: (2023-04-24, 21:31)
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Unless I am misunderstanding, there is nothing I can do about this. I would say that the part in question is technically wrong, and that perhaps a new primi... |
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Max Murtazin |
LDraw Editors and Viewers
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19 |
97 |
2023-04-25, 10:21 |
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Thread: LDView 4.5 Released
Post: RE: LDView 4.5 Released
Many thanks, Travis!
By the way, a question/feature request
Could it be changed how type 2 and 5 lines work for shading? At the moment, LDView basically throws everything in the same bin withou... |
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Max Murtazin |
LDraw Editors and Viewers
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19 |
97 |
2023-04-24, 20:48 |
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Thread: Error 500 on submit
Post: RE: Error 500 on submit
Have similar error, whole submit page returns 500 error for me and doesn't open at all |
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Max Murtazin |
Website Suggestions/Requests/Discussion
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5 |
3 |
2023-04-18, 10:07 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Jonathan N Wrote: (2023-04-18, 0:35)
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What do you mean by "rounding issues"? Are you using a suitable distance threshold when merging vertices?
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Yes. Threshold wasn't big enough at first and I'... |
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Max Murtazin |
Rendering Techniques
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10 |
12 |
2023-04-18, 5:22 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Travis Cobbs Wrote: (2023-04-17, 20:25)
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The left foot also seems to have issues in the original picture (although that could just be the reflection map).
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There could be some due to rounding i... |
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Max Murtazin |
Rendering Techniques
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10 |
12 |
2023-04-17, 23:40 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Jonathan N Wrote: (2023-04-16, 16:50)
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I would say that looks pretty good in terms of normals.
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Chest has it's flaws. Also the notched axle 2 currently gets completely butchered |
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Max Murtazin |
Rendering Techniques
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10 |
12 |
2023-04-17, 9:07 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Jonathan N Wrote: (2023-04-14, 21:03)
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Can you visualize the normals without eyesight? It looks like there are multiple light bounces and some sort of bevel being applied that make it hard to inter... |
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Max Murtazin |
Rendering Techniques
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10 |
12 |
2023-04-14, 21:34 |
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Thread: Unanswered forum threads shown as unread
Post: Unanswered forum threads shown as unread
Been stuck with a problem for a couple of days - the new unanswered forum posts from some recent time started to appear to me as unread for some reason. Unless I use "mark all threads tread" function,... |
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Max Murtazin |
Website Suggestions/Requests/Discussion
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0 |
1 |
2023-04-14, 20:25 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Jonathan N Wrote: (2023-04-14, 14:39)
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What techniques have you tried? The simple case is to smooth all normals by averaging the normal at each vertex by summing up the normals of adjacent faces an... |
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Max Murtazin |
Rendering Techniques
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10 |
12 |
2023-04-14, 20:16 |
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Thread: Problem with transformation matrices on some parts
Post: RE: Problem with transformation matrices on some p...
Florentin Wrote: (2023-04-12, 18:43)
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So I have to resolve all of the parts and subparts manually to get a full mesh to display it ok.
Is there a way to differentiate if a reference (a Line Type 1... |
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Max Murtazin |
LDraw File Processing and Conversion
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9 |
7 |
2023-04-12, 20:24 |
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Thread: license of files in the 2205 release -- CC BY 4.0 not mentioned anywhere?
Post: RE: license of files in the 2205 release -- CC BY ...
Orion Pobursky Wrote: (2023-04-12, 13:30)
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Last update was the initial roll out of 4.0 so, yes, as of now all parts are dual licensed. 2023-02 (currently targeted for 4/15-4/16) will see the next p... |
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Max Murtazin |
General LDraw.org Discussion
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7 |
496 |
2023-04-12, 13:34 |
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Thread: Missing color in LDConfig
Post: RE: Missing color in LDConfig
Willy Tschager Wrote: (2023-04-11, 11:39)
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Here's the current LDConfig.ldr file with 370 Medium brown and 371 Warm Tan added.
w.
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Shouldn't be all the silver colors separated each, not clust... |
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Max Murtazin |
Official File Specifications/Standards
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42 |
8,787 |
2023-04-11, 12:54 |
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Thread: Problems with handling sharp edges
Post: Problems with handling sharp edges
So, continuing with my LDraw to xml converter grind, looks like I have managed to solve pretty much everything but one thing - handling sharp edges
I have tried multiple ways, but nothing seems to ... |
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Max Murtazin |
Rendering Techniques
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10 |
12 |
2023-04-10, 18:40 |
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Thread: Problem with transformation matrices on some parts
Post: RE: Problem with transformation matrices on some p...
Florentin Wrote: (2023-04-10, 15:05)
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I may have found the problem....
So I am writing an io file parser, not one for specifically an ldr file. And those .io files have three ldr files in them. On... |
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Max Murtazin |
LDraw File Processing and Conversion
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9 |
7 |
2023-04-10, 18:29 |
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Thread: ldr_tools_blender addon import LDraw into Blender
Post: RE: ldr_tools_blender addon import LDraw into Blen...
Jonathan N Wrote: (2023-04-07, 23:13)
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Do you mean changing the entire library path or adding additional parts folders to search like for unofficial parts? The addon already allows you to edit the ... |
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Max Murtazin |
LDraw File Processing and Conversion
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8 |
1,015 |
2023-04-08, 11:02 |
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Thread: ldr_tools_blender addon import LDraw into Blender
Post: RE: ldr_tools_blender addon import LDraw into Blen...
Is it possible to add multiple LDraw paths for this addon to work for? |
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Max Murtazin |
LDraw File Processing and Conversion
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8 |
1,015 |
2023-04-07, 22:30 |
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Thread: ldr_wgpu high performance realtime LDraw renderer
Post: RE: ldr_wgpu high performance realtime LDraw rende...
Philippe Hurbain Wrote: (2023-04-05, 7:31)
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Looks very interesting! Is there some binary available ready to be tried? - Though my ageing hardware would probably won't benefit from it ;)
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If it ... |
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Max Murtazin |
Rendering Techniques
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8 |
50 |
2023-04-05, 7:43 |