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    Thread: How do digital lego builders procedurally generate the positions of anti-studs?
Post: RE: How do digital lego builders procedurally gene...

Philippe Hurbain Wrote: (2019-03-15, 11:11) -- First have a look at documentation http://www.melkert.net/LDCad/tech/meta (Part snapping metas section). As for the snapping library, go to %appdata%\L...
Lasse Boijens Help 4 5,901 2019-03-15, 12:22
    Thread: How do digital lego builders procedurally generate the positions of anti-studs?
Post: RE: How do digital lego builders procedurally gene...

Travis Cobbs Wrote: (2019-03-15, 1:33) -- LDCad has a custom connections database for determining how parts should connect to each other. Your best bet is probably to support that (or at least a subs...
Lasse Boijens Help 4 5,901 2019-03-15, 10:22
    Thread: How do digital lego builders procedurally generate the positions of anti-studs?
Post: How do digital lego builders procedurally generate...

So I was wondering, does anybody know how lego builders using LDraw assign the locations of all holes/anti-studs? I'm building my own VR lego builder and getting the studs in is easy because there ...
Lasse Boijens Help 4 5,901 2019-03-14, 11:40
    Thread: Problem with normals when building my own LDraw interpreter.
Post: RE: Problem with normals when building my own LDra...

Lasse Deleuran Wrote: (2019-03-12, 23:24) -- While I am not 100% sure about the root cause, I believe this problem is caused by inversions due to negative determinants. Try to treat negative dete...
Lasse Boijens Help 7 7,748 2019-03-13, 8:56
    Thread: Problem with normals when building my own LDraw interpreter.
Post: RE: Problem with normals when building my own LDra...

Lasse Deleuran Wrote: (2019-03-12, 23:24) -- While I am not 100% sure about the root cause, I believe this problem is caused by inversions due to negative determinants. Try to treat negative dete...
Lasse Boijens Help 7 7,748 2019-03-13, 6:31
    Thread: Problem with normals when building my own LDraw interpreter.
Post: RE: Problem with normals when building my own LDra...

Travis Cobbs Wrote: (2019-03-12, 23:51) -- I strongly suspect that this is the cause of his problems. Having said that, BFC as a whole is fairly complex, and requires quite a bit of work to implem...
Lasse Boijens Help 7 7,748 2019-03-13, 6:28
    Thread: Problem with normals when building my own LDraw interpreter.
Post: RE: Problem with normals when building my own LDra...

Roland Melkert Wrote: (2019-03-12, 22:11) -- Things to check: Are the type 1 line matrices multiplied correctly? Not everything is CCW or CW it can differ per .dat, in LDCad I convert everythin...
Lasse Boijens Help 7 7,748 2019-03-12, 22:32
    Thread: Problem with normals when building my own LDraw interpreter.
Post: Problem with normals when building my own LDraw in...

So first of all, as a little announcement, I've started work on a virtual reality lego builder, which I'm really excited for, and a lot of the work's already done, but I've only recently started on th...
Lasse Boijens Help 7 7,748 2019-03-12, 21:41
    Thread: LDraw with Blender 2.8
Post: RE: LDraw with Blender 2.8

Fairly certain that that just means that the creator of the add-on needs to update it to work with blender 2.8 (so check if no newer version exists maybe?). If you're familiar with add-ons you might b...
Lasse Boijens Help 1 4,973 2019-03-12, 21:14