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    Thread: File Format for the Studio Connectivity Files (*.conn)
Post: RE: File Format for the Studio Connectivity Files ...

This might require an update as there is a new connectivity type in the latest BL Studio version
Max Murtazin Off-Topic 10 14,681 2025-10-10, 12:17
    Thread: Connectivity meta
Post: RE: Connectivity meta

While it'd be a good thing, I doubt anyone has resources to cover such a project on the LDraw scale
Max Murtazin Official File Specifications/Standards 5 2,949 2025-09-04, 10:07
    Thread: New Part 7037
Post: RE: New Part 7037

Nathan S Wrote: (2025-08-23, 3:59) -- Great, thank you. I forgot to check Stud.io.  How easily are the parts backwards compatibile?  I know it is easy to drop an LDraw part in the studio custom fi...
Max Murtazin Part Requests 6 4,532 2025-08-23, 7:49
    Thread: Parsing LDraw
Post: Parsing LDraw

*sigh* Okay, I've probably been it at it many times and probably even asked some questions on this topic before, but, alas, I'm at it again - trying to build an LDraw file format parser in C#. Why ...
Max Murtazin Help 3 4,279 2025-08-20, 18:04
    Thread: BrickCon presentation
Post: RE: BrickCon presentation

It could use an explanation on how exactly you can bring in up-to-date LDraw library into BL Studio. Right now it just mentions that you can download whole LDraw library via a a one-click download, bu...
Max Murtazin General LDraw.org Discussion 1 2,725 2025-08-20, 17:49
    Thread: Organizing the parts library
Post: RE: Organizing the parts library

Gerald Lasser Wrote: (2024-11-15, 11:09) -- We are talking parts not model (ldr/mpd) files, therefore a strict "no".  The part specifications don't allow a similar handling within the part (dat) f...
Max Murtazin Official File Specifications/Standards 6 7,324 2024-11-15, 16:39
    Thread: Organizing the parts library
Post: RE: Organizing the parts library

Gerald Lasser Wrote: (2024-11-15, 10:26) -- sub-parts are always a seperate file, they are never "hidden" in the main file itself -- Well, there technically is a way, using the .mpd file structure,...
Max Murtazin Official File Specifications/Standards 6 7,324 2024-11-15, 10:57
    Thread: Change to assembly and sticker shortcut policy
Post: RE: Change to assembly and sticker shortcut policy

Orion Pobursky Wrote: (2024-06-02, 2:24) -- They can be standards compliant or not. I'm not interested in catering to programs that don't properly implement the standards. -- Studio is a really sad...
Max Murtazin Official File Specifications/Standards 12 13,741 2024-06-03, 12:40
    Thread: Change to assembly and sticker shortcut policy
Post: RE: Change to assembly and sticker shortcut policy

N. W. Perry Wrote: (2024-06-02, 19:34) -- Well, on the Mac its pathname is this (substituting your own username obviously): Code: -- /Users/nwperry/.local/share/Stud.io/CustomColors/CustomColorDefi...
Max Murtazin Official File Specifications/Standards 12 13,741 2024-06-03, 12:36
    Thread: Server transfer
Post: RE: Server transfer

Orion Pobursky Wrote: (2024-01-15, 0:05) -- Fixed. -- Still looks extremely off to me
Max Murtazin Website Suggestions/Requests/Discussion 21 25,543 2024-01-15, 6:39
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

Magnus Forsberg Wrote: (2024-01-11, 17:31) -- Not possible, since it require a 1 to 1 replacement switch. One stud design is replaced by another design, prefered by the user. All axles are made u...
Max Murtazin Parts Authoring 22 23,972 2024-01-11, 19:08
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

Max Martin Richter Wrote: (2024-01-11, 9:41) -- BTW what will happen, if we create the rounded end prim in die \48 folder and another one without rounding in the prim folder? (Yes, it's a misuse of t...
Max Murtazin Parts Authoring 22 23,972 2024-01-11, 17:04
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

N. W. Perry Wrote: (2024-01-11, 0:40) -- Stoppers aside, there is also the question of whether we should more closely model the actual shape of an axle. The bevelled end is noticeably different than ...
Max Murtazin Parts Authoring 22 23,972 2024-01-11, 2:06
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

Gerald Lasser Wrote: (2024-01-11, 0:19) -- Will Stud.io report an overlap? -- No, but Studio's collision detector is extremely flawed.
Max Murtazin Parts Authoring 22 23,972 2024-01-11, 2:04
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

Do we really need to go this way? It doesn't affect pretty much anything important about the models - they are meant to be used for digital use, not for printing or anything like that, and small clipp...
Max Murtazin Parts Authoring 22 23,972 2024-01-10, 21:50
    Thread: Need help for faster processing
Post: RE: Need help for faster processing

Basil Bader Wrote: (2023-11-07, 8:34) -- Code: -- float maxX = subMeshes[model].MaxBy(x => x.X).X; float maxY = subMeshes[model].MaxBy(x => x.Y).Y; float maxZ = subMeshes[model].MaxBy(x => x.Z).Z;...
Max Murtazin LDraw File Processing and Conversion 7 10,528 2023-11-07, 13:25
    Thread: Need help for faster processing
Post: Need help for faster processing

For a while, I've been writing a custom LDraw to Collada converter for Bricklink Studio, as the one currently in the program is, to put it lightly, sucks Have a problem with it's performance of fin...
Max Murtazin LDraw File Processing and Conversion 7 10,528 2023-11-02, 21:12
    Thread: [LDPE] 1.8.72 Released (shortcut for nearest merge, bugfix for pasting/direct colour)
Post: RE: [LDPE] 1.8.72 Released (shortcut for nearest m...

Have a little request Due to how Studio 2.0 defines it's UVs (by adding 6 parameters to line type 3, being u1, v1, u2, v2, u3 and v3), a lot of errors are being raised by the LDPE. What I'd like to...
Max Murtazin Parts Author Tools 10 12,887 2023-10-23, 17:24
    Thread: Rethinking LDraw for modern hardware and software
Post: RE: Rethinking LDraw for modern hardware and softw...

Roland Melkert Wrote: (2023-10-16, 7:06) -- I think I mentioned it before but I'm very much in favor of only using geometry based patterns on flat surfaces. Favoring the use of textures for curved on...
Max Murtazin Official File Specifications/Standards 13 17,889 2023-10-16, 19:37
    Thread: Rethinking LDraw for modern hardware and software
Post: RE: Rethinking LDraw for modern hardware and softw...

From my own point of view with the little experience of working with LDraw as a software developer I have, I can say that, mostly, I don't see much things in the approach. On the point about quads ...
Max Murtazin Official File Specifications/Standards 13 17,889 2023-10-15, 13:15