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Thread: How do digital lego builders procedurally generate the positions of anti-studs?
Post: RE: How do digital lego builders procedurally gene...
Philippe Hurbain Wrote: (2019-03-15, 11:11)
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First have a look at documentation http://www.melkert.net/LDCad/tech/meta (Part snapping metas section).
As for the snapping library, go to %appdata%\L... |
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Lasse Boijens |
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7,056 |
2019-03-15, 12:22 |
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Thread: How do digital lego builders procedurally generate the positions of anti-studs?
Post: RE: How do digital lego builders procedurally gene...
Travis Cobbs Wrote: (2019-03-15, 1:33)
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LDCad has a custom connections database for determining how parts should connect to each other. Your best bet is probably to support that (or at least a subs... |
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Lasse Boijens |
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7,056 |
2019-03-15, 10:22 |
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Thread: How do digital lego builders procedurally generate the positions of anti-studs?
Post: How do digital lego builders procedurally generate...
So I was wondering, does anybody know how lego builders using LDraw assign the locations of all holes/anti-studs?
I'm building my own VR lego builder and getting the studs in is easy because there ... |
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Lasse Boijens |
Help
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4 |
7,056 |
2019-03-14, 11:40 |
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Thread: Problem with normals when building my own LDraw interpreter.
Post: RE: Problem with normals when building my own LDra...
Lasse Deleuran Wrote: (2019-03-12, 23:24)
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While I am not 100% sure about the root cause, I believe this problem is caused by inversions due to negative determinants.
Try to treat negative dete... |
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Lasse Boijens |
Help
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7 |
9,028 |
2019-03-13, 8:56 |
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Thread: Problem with normals when building my own LDraw interpreter.
Post: RE: Problem with normals when building my own LDra...
Lasse Deleuran Wrote: (2019-03-12, 23:24)
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While I am not 100% sure about the root cause, I believe this problem is caused by inversions due to negative determinants.
Try to treat negative dete... |
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Lasse Boijens |
Help
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7 |
9,028 |
2019-03-13, 6:31 |
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Thread: Problem with normals when building my own LDraw interpreter.
Post: RE: Problem with normals when building my own LDra...
Travis Cobbs Wrote: (2019-03-12, 23:51)
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I strongly suspect that this is the cause of his problems.
Having said that, BFC as a whole is fairly complex, and requires quite a bit of work to implem... |
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Lasse Boijens |
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7 |
9,028 |
2019-03-13, 6:28 |
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Thread: Problem with normals when building my own LDraw interpreter.
Post: RE: Problem with normals when building my own LDra...
Roland Melkert Wrote: (2019-03-12, 22:11)
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Things to check:
Are the type 1 line matrices multiplied correctly?
Not everything is CCW or CW it can differ per .dat, in LDCad I convert everythin... |
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Lasse Boijens |
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9,028 |
2019-03-12, 22:32 |
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Thread: Problem with normals when building my own LDraw interpreter.
Post: Problem with normals when building my own LDraw in...
So first of all, as a little announcement, I've started work on a virtual reality lego builder, which I'm really excited for, and a lot of the work's already done, but I've only recently started on th... |
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Lasse Boijens |
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7 |
9,028 |
2019-03-12, 21:41 |
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Thread: LDraw with Blender 2.8
Post: RE: LDraw with Blender 2.8
Fairly certain that that just means that the creator of the add-on needs to update it to work with blender 2.8 (so check if no newer version exists maybe?). If you're familiar with add-ons you might b... |
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Lasse Boijens |
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1 |
5,828 |
2019-03-12, 21:14 |