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    Thread: Masonry for iPad/iPhone - now live on the App Store!
Post: Masonry for iPad/iPhone - now live on the App Stor...

After about six years' hard work, I am excited to share my Ldraw-compliant 3D CAD application for the iPad (and iPhone)! As I completely appreciate the hard work put in by my predecessors into the ...
Paul Griffin LDraw Editors and Viewers 1 4,126 2017-10-04, 5:36
    Thread: Looking for iPad testers
Post: RE: Looking for iPad testers

Gerald Lasser Wrote: (2017-04-23, 20:56) -- Paul, I would like to test it. Will it run on an iPad2? -- I've not tested on one of those very much.  It might show some me some weaknesses in terms of ...
Paul Griffin LDraw Editors and Viewers 12 15,342 2017-04-24, 1:42
    Thread: Looking for iPad testers
Post: RE: Looking for iPad testers

Orion Pobursky Wrote: (2017-04-23, 22:17) -- Ill be a tester but, due to things happening outside of my hobby, I may not be able to deep dive into it. I have a first generation iPad Air and iPhone 6S...
Paul Griffin LDraw Editors and Viewers 12 15,342 2017-04-24, 1:41
    Thread: Looking for iPad testers
Post: Looking for iPad testers

I'm quite excited to be nearing completion of a LEGO model (Ldraw-compatible) editor for iPad and I am looking for anyone who would be willing to do a little bit of beta testing of my app. If this ...
Paul Griffin LDraw Editors and Viewers 12 15,342 2017-04-22, 13:08
    Thread: With LDD Being Discontinued I've elected to migrate to LDraw and would like some help
Post: RE: With LDD Being Discontinued I've elected to mi...

Roland Melkert Wrote: (2016-04-16, 18:35) -- SR3DBuilder and LDCad have part snapping and bricksmith is working on it I believe. Non of these (far as I  know) use collision detection though. In LD...
Paul Griffin LDraw Editors and Viewers 9 12,203 2016-04-22, 23:15
    Thread: iOS Editor
Post: RE: iOS Editor

Doing some searches for "iPad" to see about continued interest... I don't need contributions; I just need time :). I've been working on it a bit more as of late, and am proud to say that I only hav...
Paul Griffin LDraw Editors and Viewers 1 3,336 2016-04-06, 16:32
    Thread: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
Post: Re: How I learned to stop worrying and love Ldraw....

Hey Clay, thanks for asking. I'm still making progress, albeit it has slowed down. Girlfriend, a well-paying job, etc. However, I have every intention to finish this! I've done my best to make sim...
Paul Griffin LDraw Editors and Viewers 42 33,091 2015-03-04, 8:53
    Thread: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
Post: Re: How I learned to stop worrying and love Ldraw....

Time to resurrect a dead thread! Yippee! I've been working on this project as I've had time over the last 1.5 years (yadda yadda life gets tough), but have made a lot of steady progress recently. ...
Paul Griffin LDraw Editors and Viewers 42 33,091 2014-07-28, 5:36
    Thread: Regarding rendering of parts
Post: Re: Regarding rendering of parts

Ah sorry. I meant I have no fps issues (albeit I'm capped at 15 fps I believe). It's something I'm designing myself, but it's via OpenGL.
Paul Griffin Parts Authoring 17 10,850 2013-04-13, 17:56
    Thread: Regarding rendering of parts
Post: Re: Regarding rendering of parts

So I know precious little about WebGL, but does it give you the option to do vertex buffers? That model renders just fine even on my iPhone, so it seems the bottleneck is likely more in the preproces...
Paul Griffin Parts Authoring 17 10,850 2013-04-13, 5:34
    Thread: Decreasing poly count on models
Post: Re: Decreasing poly count on models

BFC is easy...well, compared to bowtied quads. I could not believe how many ways you could bowtie a quad. Now if only there was a simple algo for conditional lines...
Paul Griffin Rendering Techniques 25 27,906 2013-04-13, 5:12
    Thread: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
Post: Re: How I learned to stop worrying and love Ldraw....

Progress is coming along nicely; I've got a part browser and a color browser fully functional. Can't wait until I get this to be a full-fledged editor. But it's amazingly complicated to fit so many ...
Paul Griffin LDraw Editors and Viewers 42 33,091 2013-03-29, 1:59
    Thread: Acceptable vertex mismatch error
Post: Re: Acceptable vertex mismatch error

Aww you beat me to it...but that's okay. I haven't edited any parts as of yet. I don't have access to Edger2 (I use the eeevil Mac platform). But as you've started editing them, the following pic...
Paul Griffin Parts Authoring 4 4,150 2012-12-20, 17:41
    Thread: Acceptable vertex mismatch error
Post: Acceptable vertex mismatch error

For parts 2997 and 2998, I have noticed many edges that simply don't match up. In one case, two "identical" vertices overlap by .09 u; in another, there is about a .07 u gap. Without the ability to ...
Paul Griffin Parts Authoring 4 4,150 2012-12-20, 7:37
    Thread: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
Post: Re: How I learned to stop worrying and love Ldraw....

Good point(s). And, yes, the lack of a current jailbreak is even affecting my income quite substantially (like 25%). But the lack of a current jailbreak can be attributed to laziness and noncooperat...
Paul Griffin LDraw Editors and Viewers 42 33,091 2012-12-19, 20:48
    Thread: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
Post: Re: How I learned to stop worrying and love Ldraw....

Oh, it's paid? Did I just forget that I purchased it, or was it free at some point? I apologize in advance if I do end up stomping on your work. But this idea has been in my head for a year now a...
Paul Griffin LDraw Editors and Viewers 42 33,091 2012-12-19, 20:06
    Thread: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
Post: Re: How I learned to stop worrying and love Ldraw....

Allen Smith Wrote: -- Apple has made it impossible for anyone to produce pure hobby software for iOS. A developer for Apple devices must either commit to funding the hobby out-of-pocket indefinitely ...
Paul Griffin LDraw Editors and Viewers 42 33,091 2012-12-19, 19:50
    Thread: 0 Name: entry - needless ?
Post: Re: 0 Name: entry - needless ?

Travis Cobbs Wrote: -- Official parts freely mix / and \ when specifying sub-parts on type 1 lines. That's not going to change -- Yea, /that/ was what I encountered. Why won't that change? Is th...
Paul Griffin Parts Authoring 10 8,127 2012-12-19, 8:09
    Thread: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
Post: Re: How I learned to stop worrying and love Ldraw....

Well I'll most definitely talk with the steerco before I sell something that automatically consumes 20 MB of this site's bandwidth. Y'know, "don't bite the hand that feeds you"-kind of stuff. I am...
Paul Griffin LDraw Editors and Viewers 42 33,091 2012-12-19, 1:33
    Thread: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
Post: Re: How I learned to stop worrying and love Ldraw....

And I was just being lazy by flagging a piece as uncertified as soon as I ran into an offending command... I'm still not sure if I should do the polygon duplication. I failed at it once (I forgot ...
Paul Griffin LDraw Editors and Viewers 42 33,091 2012-12-19, 1:05