Search Results
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Thread: Bricksmith appears to be broken on Big Sur
Post: RE: Bricksmith appears to be broken on Big Sur
Ryan Hicks Wrote: (2022-02-01, 15:37)
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Happy to hear Bricksmith's being worked on...
Perhaps useful context, the app ran well on my Intel MacBooks up until I updated them to the latest OS Monter... |
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Ben Supnik |
LDraw Editors and Viewers
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21 |
6,406 |
2022-02-05, 16:30 |
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Thread: Bricksmith appears to be broken on Big Sur
Post: RE: Bricksmith appears to be broken on Big Sur
Andy Zmolek Wrote: (2020-11-20, 13:30)
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Made the mistake of upgrading not expecting that nothing that rendered in 3D would work anymore. Is anyone else having this experience?
I'm on a Macbook P... |
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Ben Supnik |
LDraw Editors and Viewers
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21 |
6,406 |
2020-11-28, 0:46 |
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Thread: BrickSmith and Catalina
Post: RE: BrickSmith and Catalina
Hi Y'all,
Quick update - I finally took my brain out of neutral and realized that I could build BrickSmith on a modern machine by just grabbing an SDK from an old machine; a friend of mine had the ... |
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Ben Supnik |
LDraw Editors and Viewers
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3 |
2,886 |
2020-02-23, 17:23 |
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Thread: BrickSmith and Catalina
Post: BrickSmith and Catalina
Hi Y'all,
I have been totally AWOL from the LDraw community and Bricksmith dev, but I wanted to poke my head in and let people know where I was at with Bricksmith. Allen has not had time to work o... |
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Ben Supnik |
LDraw Editors and Viewers
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3 |
2,886 |
2019-12-22, 16:18 |
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Thread: The adventures of building a web renderer
Post: RE: The adventures of building a web renderer
Bricksmith doesn't just put each part in a VBO - it also builds (on the fly per render) an instance VBO - that is, a VBO full of transform data and color - for each part (e.g. a 2x4 brick), the VBO is... |
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Ben Supnik |
Rendering Techniques
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41 |
40,548 |
2018-11-29, 3:58 |
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Thread: Bricksmith and Allen Smith
Post: RE: Bricksmith and Allen Smith
Hi Y'all,
I'm sorry to have gone AWOL here -- for some reason my forum prefs got zapped to not email me, so I didn't realize there was news.
First, Warren: the good news is the latest tip of Bri... |
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Ben Supnik |
LDraw Editors and Viewers
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21 |
21,551 |
2018-11-29, 3:52 |
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Thread: Blender LDraw import tool
Post: RE: Blender LDraw import tool
Steffen Wrote: (2018-03-31, 13:59)
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I also tried this now :)
I downloaded Blender 2.79b, installed that plugin and directly imported and rendered one of my 12V train test scenes,
without adjustin... |
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Ben Supnik |
LDraw File Processing and Conversion
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29 |
46,135 |
2018-04-08, 0:03 |
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Thread: Bricksmith and Allen Smith
Post: Bricksmith and Allen Smith
Hi Y'all,
I've been in stealth mode for a while now, but I wanted to stick my head up to see if anyone knows how to contact Allen Smith.
I've been steadily maintaining Bricksmith for myself (e.g... |
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Ben Supnik |
LDraw Editors and Viewers
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21 |
21,551 |
2018-03-17, 14:48 |
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Thread: Overhang on turns for monorail
Post: Overhang on turns for monorail
Hi Y'all,
I built a design that uses the old 4-wide monorail, e.g. this:
(picture of monorail) (http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/brickset.vanillaf... |
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Ben Supnik |
Parts Authoring
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0 |
2,888 |
2016-04-11, 2:51 |
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Thread: Slope Meta Command
Post: Re: Slope Meta Command
Roland Melkert Wrote:
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If we go the non TEXMAP route I would prefer 'd', but if we somehow merge it into the texmap spec I would go for a/b or a separeate surface definition meta, all this so the t... |
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Ben Supnik |
Official File Specifications/Standards
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21 |
31,085 |
2015-11-25, 15:57 |
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Thread: Slope Meta Command
Post: Re: Slope Meta Command
Roland Melkert Wrote:
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The high level approach you describe is basically what I meant with the "0 !COLOUR_FINISH" stuff in my earlier post. The problem with this still remains the same though... We... |
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Ben Supnik |
Official File Specifications/Standards
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21 |
31,085 |
2015-11-20, 1:15 |
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Thread: Slope Meta Command
Post: Re: Slope Meta Command
Hi Y'all,
Sorry, I'm really late to the party here...(and I'll try to jump in on connectivity when I can), but I have a few strong opinions about this.
HIGH VS LOW LEVEL ABSTRACTION
First, we... |
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Ben Supnik |
Official File Specifications/Standards
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21 |
31,085 |
2015-11-18, 1:58 |
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Thread: Do we need another LDraw building program?
Post: Re: Do we need another LDraw building program?
Roland Melkert Wrote:
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Point 2 might actually be my greatest concern when I think about it. On the other hand my best 'pro' point currently is giving people the opportunity to compile themselves in... |
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Ben Supnik |
LDraw Editors and Viewers
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46 |
36,593 |
2015-09-21, 20:17 |
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Thread: Do we need another LDraw building program?
Post: Re: Do we need another LDraw building program?
Hi Christopher,
I don't know about the state of other languages - there are a pile of things for Java and the web now - I've lost track.
Christopher Hiller Wrote:
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My main issue with Bricksmi... |
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Ben Supnik |
LDraw Editors and Viewers
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46 |
36,593 |
2015-09-21, 20:15 |
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Thread: Do we need another LDraw building program?
Post: Re: Do we need another LDraw building program?
Hi Roland,
Those reasons not to open source seemed like they didn't have to be deal-breakers. Your reasons sound to me a little bit like "we can't have guests over because the house is a mess." (M... |
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Ben Supnik |
LDraw Editors and Viewers
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46 |
36,593 |
2015-09-19, 0:48 |
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Thread: Do we need another LDraw building program?
Post: Re: Do we need another LDraw building program?
Hi Christopher,
BrickSmith is a Mac-native LDraw client:
http://bricksmith.sourceforge.net/
It's open source (MIT/X11) license. Allen Smith is the founder/main developer; I got him to add me... |
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Ben Supnik |
LDraw Editors and Viewers
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46 |
36,593 |
2015-09-19, 0:43 |
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Thread: Mesh terrain experimentation
Post: Re: Mesh terrain experimentation
Interesting - was that produced algorithmically or by hand? I've had an idea to try something like this someday - maybe with some kind of rule to randomize the plate and color used on the top surface... |
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Ben Supnik |
MOCs (My Own Creations)
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9 |
10,236 |
2015-08-22, 16:10 |
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Thread: Rendering speed and subparting
Post: Re: Rendering speed and subparting
Roland Melkert Wrote:
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Speed wise you want as much in a single mesh as possible as it reduces (api) overhead. Subparts could help reduce the preparation time needed though.
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There's a limit to ... |
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Ben Supnik |
Parts Authoring
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6 |
6,623 |
2015-07-03, 1:24 |
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Thread: 2015/2016 LDraw.org Standard Board announced
Post: Re: 2015/2016 LDraw.org Standard Board announced
Thanks for your understanding! I'll try to participate where I can by producing tested spec work that perhaps the LSB can use. |
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Ben Supnik |
LDraw.org Announcements
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4 |
8,408 |
2015-06-15, 1:43 |
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Thread: The Bricksperience
Post: Re: The Bricksperience
Matthias Deinert Wrote:
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I need to recreate each part because of three reasons:
1. Performance - these parts have a much lower polygon count which is needed for a steady framerate (all the shading... |
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Ben Supnik |
All Other Programs.
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6 |
12,074 |
2015-05-20, 2:01 |