Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: LDCad - How do I manage groups?
Post: RE: LDCad - How do I manage groups?

N. W. Perry Wrote: (2021-09-18, 2:49) -- if you change their names, the pos values in the matrix will also change. It's just by a few thousandths, but clearly not expected behavior…and for those of u...
Roland Melkert LDraw Editors and Viewers 10 428 2021-09-18, 20:25
    Thread: From Willy: Define a standard for helper parts
Post: RE: From Willy: Define a standard for helper parts

My thoughts: Naming convention: h/_.dat Description: No prefix, the 'h/' folder already indicates it's a non standard part. If we put "Helper" in the category meta the description can be fr...
Roland Melkert Parts Authoring 26 820 2021-09-15, 17:57
    Thread: Define a standard for helper parts
Post: RE: Define a standard for helper parts

Willy Tschager Wrote: (2021-09-13, 6:40) -- Guys, your turn again: -- I think we need a more defined text before we can vote on it here. Or are you suggesting voting on all the sub points sep...
Roland Melkert Standards Board 5 404 2021-09-15, 17:45
    Thread: [SOLVED!] coordinate-handedness confusion
Post: RE: coordinate-handedness confusion

Roland Melkert Wrote: (2021-09-11, 17:32) -- Given the result was correct I assumed it used the right set. -- You got me unsure about the whole thing so, i did a check in LDCad. This is why i ch...
Roland Melkert Rendering Techniques 14 328 2021-09-11, 17:51
    Thread: [SOLVED!] coordinate-handedness confusion
Post: RE: coordinate-handedness confusion

KristyB Wrote: (2021-09-11, 11:36) -- In the third image, you combined (A,D,G) (B,E,H) (C,F,I) as the rotator vectors instead of (A,B,C) (D,E,F) (G,H,I), I don't understand why? The documentation sho...
Roland Melkert Rendering Techniques 14 328 2021-09-11, 17:32
    Thread: Rubber band templates question
Post: RE: Rubber band templates question

N. W. Perry Wrote: (2021-09-10, 20:01) -- Ah, I thought that was what "offset" does. (Or are they basically the same operation, just done at different stages of the process?) -- Offset influences t...
Roland Melkert LDraw Editors and Viewers 4 155 2021-09-10, 20:47
    Thread: Rubber band templates question
Post: RE: Rubber band templates question

N. W. Perry Wrote: (2021-09-10, 15:40) -- For band/belt templates in LDCad, the radius of a point is measured to the center of the path. I thought it would be handy to offset the path skin so that it...
Roland Melkert LDraw Editors and Viewers 4 155 2021-09-10, 17:48
    Thread: Another possible use for !FLOAT meta
Post: RE: Another possible use for !FLOAT meta

Funny this is actually, sort of, how animation works in LDCad. It pushes the current model matrix at playback start for all animated things on a stack and resets it every frame, mainly because I ra...
Roland Melkert LDraw Editors and Viewers 2 128 2021-09-06, 18:42
    Thread: LDCad - How do I manage groups?
Post: RE: LDCad - How do I manage groups?

N. W. Perry Wrote: (2021-09-05, 21:22) -- Is there any chance that version 2 might feature a GUI tool to view and edit all groups and their attributes? It would help when trying to troubleshoot, or j...
Roland Melkert LDraw Editors and Viewers 10 428 2021-09-06, 18:27
    Thread: LDCad - How do I manage groups?
Post: RE: LDCad - How do I manage groups?

N. W. Perry Wrote: (2021-08-21, 3:38) -- Different question, but since it fits the thread topic… I'm wondering if this is a bug or if I'm using groups wrong: Let's say I create a group in a submod...
Roland Melkert LDraw Editors and Viewers 10 428 2021-09-05, 20:33
    Thread: [SOLVED!] coordinate-handedness confusion
Post: RE: coordinate-handedness confusion

I've been playing around in Unreal Engine using your project and managed to get it to convert correctly (I think). The problem is the very confusing UE4 coordinate system, it claims to be left hand...
Roland Melkert Rendering Techniques 14 328 2021-09-05, 17:24
    Thread: [SOLVED!] coordinate-handedness confusion
Post: RE: coordinate-handedness confusion

KristyB Wrote: (2021-09-01, 9:43) -- And finally, the actual project zipped and uploaded to gDrive: https://drive.google.com/file/d/1zq24FAvO0_WjLMcTcNAweXTPSvLYvZKY/view?usp=sharing I'm not sure if...
Roland Melkert Rendering Techniques 14 328 2021-09-01, 18:25
    Thread: [SOLVED!] coordinate-handedness confusion
Post: RE: coordinate-handedness confusion

KristyB Wrote: (2021-08-31, 17:57) -- https://imgur.com/a/EwC2rc0 -- To go from right handed (LDraw) to left handed (UE4) you need only to flip one axis, I think flipping the Z one is best. But you...
Roland Melkert Rendering Techniques 14 328 2021-08-31, 18:11
    Thread: ldc.camera.setThirdPerson API
Post: RE: ldc.camera.setThirdPerson API

[quote pid="42618" dateline="1630401603"] I'd appreciate it if someone could clear up my misunderstanding. [/quote] The parameters are: yaw, moves the camera around the look at point like the ...
Roland Melkert LDraw Editors and Viewers 2 151 2021-08-31, 17:54
    Thread: [SOLVED!] coordinate-handedness confusion
Post: RE: coordinate-handedness confusion

KristyB Wrote: (2021-08-28, 12:31) -- What coordinate system do lDraw parts ACTUALLY use? The documentation *says* "Right handed with -y up", but shows a picture of a left-handed -y up coordinate axi...
Roland Melkert Rendering Techniques 14 328 2021-08-28, 16:20
    Thread: From Willy: Define a standard for helper parts
Post: RE: From Willy: Define a standard for helper parts

Roland Melkert Wrote: (2021-08-21, 18:51) -- As for the naming it might be an idea to put them in a new subfolder (along side parts and p), e.g. 'helper' and reference them in models like "helper\bla...
Roland Melkert Parts Authoring 26 820 2021-08-23, 21:10
    Thread: From Willy: Define a standard for helper parts
Post: RE: From Willy: Define a standard for helper parts

Milan Vančura Wrote: (2021-08-22, 7:37) -- About LDCAD: I don't know, I'm not the author... I thought it generally (as having some years of experience with databases): if some meta information is sta...
Roland Melkert Parts Authoring 26 820 2021-08-23, 21:07
    Thread: Rotation & angle of universal joint?
Post: RE: Rotation & angle of universal joint?

N. W. Perry Wrote: (2021-08-22, 17:09) -- (But why is the vector argument here 0, 0, 90 instead of 0, 0, 1 for the z-axis?) :huh: -- Typo, the function will normalize it anyway :)
Roland Melkert Help 28 27,168 2021-08-23, 21:03
    Thread: LDCad - How do I manage groups?
Post: RE: LDCad - How do I manage groups?

N. W. Perry Wrote: (2021-08-22, 0:35) -- I'm using alt+shift+g or "Add selection to group". -- I totally forgot about that feature :D So it is most definitely a bug. I will look into it later th...
Roland Melkert LDraw Editors and Viewers 10 428 2021-08-23, 21:00
    Thread: From Willy: Define a standard for helper parts
Post: RE: From Willy: Define a standard for helper parts

Travis Cobbs Wrote: (2021-08-18, 23:57) -- No Edges on 2D helpers. -- Why forbid that, Isn't it up to the 'style' of the (e.g.) arrow collection to include edges or not. As for the naming it might b...
Roland Melkert Parts Authoring 26 820 2021-08-21, 18:51