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    Thread: Server transfer
Post: RE: Server transfer

Orion Pobursky Wrote: (2024-01-15, 0:05) -- Fixed. -- Still looks extremely off to me
Max Murtazin Website Suggestions/Requests/Discussion 21 2,357 2024-01-15, 6:39
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

Magnus Forsberg Wrote: (2024-01-11, 17:31) -- Not possible, since it require a 1 to 1 replacement switch. One stud design is replaced by another design, prefered by the user. All axles are made u...
Max Murtazin Parts Authoring 21 1,967 2024-01-11, 19:08
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

Max Martin Richter Wrote: (2024-01-11, 9:41) -- BTW what will happen, if we create the rounded end prim in die \48 folder and another one without rounding in the prim folder? (Yes, it's a misuse of t...
Max Murtazin Parts Authoring 21 1,967 2024-01-11, 17:04
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

N. W. Perry Wrote: (2024-01-11, 0:40) -- Stoppers aside, there is also the question of whether we should more closely model the actual shape of an axle. The bevelled end is noticeably different than ...
Max Murtazin Parts Authoring 21 1,967 2024-01-11, 2:06
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

Gerald Lasser Wrote: (2024-01-11, 0:19) -- Will Stud.io report an overlap? -- No, but Studio's collision detector is extremely flawed.
Max Murtazin Parts Authoring 21 1,967 2024-01-11, 2:04
    Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper

Do we really need to go this way? It doesn't affect pretty much anything important about the models - they are meant to be used for digital use, not for printing or anything like that, and small clipp...
Max Murtazin Parts Authoring 21 1,967 2024-01-10, 21:50
    Thread: Need help for faster processing
Post: RE: Need help for faster processing

Basil Bader Wrote: (2023-11-07, 8:34) -- Code: -- float maxX = subMeshes[model].MaxBy(x => x.X).X; float maxY = subMeshes[model].MaxBy(x => x.Y).Y; float maxZ = subMeshes[model].MaxBy(x => x.Z).Z;...
Max Murtazin LDraw File Processing and Conversion 7 1,556 2023-11-07, 13:25
    Thread: Need help for faster processing
Post: Need help for faster processing

For a while, I've been writing a custom LDraw to Collada converter for Bricklink Studio, as the one currently in the program is, to put it lightly, sucks Have a problem with it's performance of fin...
Max Murtazin LDraw File Processing and Conversion 7 1,556 2023-11-02, 21:12
    Thread: [LDPE] 1.8.72 Released (shortcut for nearest merge, bugfix for pasting/direct colour)
Post: RE: [LDPE] 1.8.72 Released (shortcut for nearest m...

Have a little request Due to how Studio 2.0 defines it's UVs (by adding 6 parameters to line type 3, being u1, v1, u2, v2, u3 and v3), a lot of errors are being raised by the LDPE. What I'd like to...
Max Murtazin Parts Author Tools 10 2,356 2023-10-23, 17:24
    Thread: Rethinking LDraw for modern hardware and software
Post: RE: Rethinking LDraw for modern hardware and softw...

Roland Melkert Wrote: (2023-10-16, 7:06) -- I think I mentioned it before but I'm very much in favor of only using geometry based patterns on flat surfaces. Favoring the use of textures for curved on...
Max Murtazin Official File Specifications/Standards 13 3,155 2023-10-16, 19:37
    Thread: Rethinking LDraw for modern hardware and software
Post: RE: Rethinking LDraw for modern hardware and softw...

From my own point of view with the little experience of working with LDraw as a software developer I have, I can say that, mostly, I don't see much things in the approach. On the point about quads ...
Max Murtazin Official File Specifications/Standards 13 3,155 2023-10-15, 13:15
    Thread: ldr_wgpu high performance realtime LDraw renderer
Post: RE: ldr_wgpu high performance realtime LDraw rende...

Jonathan N Wrote: (2023-05-29, 19:39) -- I've made some more improvements to rendering performance and loading times. I've also implemented calculation of normals using an angle threshold as well as ...
Max Murtazin Rendering Techniques 8 1,803 2023-05-30, 5:06
    Thread: LDraw.org 2023-02 Parts Update Now Available
Post: RE: LDraw.org 2023-02 Parts Update Now Available

Francisco Silva Wrote: (2023-05-14, 16:12) -- Hey there, I started using Studio 2.0 a few months ago and I just noticed there were parts updates here, so I clicked the "Download .exe" option to "down...
Max Murtazin LDraw.org Announcements 10 2,066 2023-05-15, 15:15
    Thread: From Willy: Define a standard for helper parts
Post: RE: From Willy: Define a standard for helper parts

Manfred Schaefer Wrote: (2023-04-25, 7:11) -- Okay, if there are programs that do not support additional directories, then my suggestion makes no sense. Greetings Manfred -- Basically any fun...
Max Murtazin Parts Authoring 41 12,207 2023-04-25, 10:28
    Thread: LDView 4.5 Released
Post: RE: LDView 4.5 Released

Travis Cobbs Wrote: (2023-04-24, 21:31) -- Unless I am misunderstanding, there is nothing I can do about this. I would say that the part in question is technically wrong, and that perhaps a new primi...
Max Murtazin LDraw Editors and Viewers 22 3,880 2023-04-25, 10:21
    Thread: LDView 4.5 Released
Post: RE: LDView 4.5 Released

Many thanks, Travis!  By the way, a question/feature request Could it be changed how type 2 and 5 lines work for shading? At the moment, LDView basically throws everything in the same bin withou...
Max Murtazin LDraw Editors and Viewers 22 3,880 2023-04-24, 20:48
    Thread: Error 500 on submit
Post: RE: Error 500 on submit

Have similar error, whole submit page returns 500 error for me and doesn't open at all
Max Murtazin Website Suggestions/Requests/Discussion 5 985 2023-04-18, 10:07
    Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges

Jonathan N Wrote: (2023-04-18, 0:35) -- What do you mean by "rounding issues"? Are you using a suitable distance threshold when merging vertices? -- Yes. Threshold wasn't big enough at first and I'...
Max Murtazin Rendering Techniques 10 2,130 2023-04-18, 5:22
    Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges

Travis Cobbs Wrote: (2023-04-17, 20:25) -- The left foot also seems to have issues in the original picture (although that could just be the reflection map). -- There could be some due to rounding i...
Max Murtazin Rendering Techniques 10 2,130 2023-04-17, 23:40
    Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges

Jonathan N Wrote: (2023-04-16, 16:50) -- I would say that looks pretty good in terms of normals. -- Chest has it's flaws. Also the notched axle 2 currently gets completely butchered
Max Murtazin Rendering Techniques 10 2,130 2023-04-17, 9:07