Search Results
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Thread: Server transfer
Post: RE: Server transfer
Orion Pobursky Wrote: (2024-01-15, 0:05)
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Fixed.
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Still looks extremely off to me |
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Max Murtazin |
Website Suggestions/Requests/Discussion
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21 |
2,589 |
2024-01-15, 6:39 |
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Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper
Magnus Forsberg Wrote: (2024-01-11, 17:31)
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Not possible, since it require a 1 to 1 replacement switch.
One stud design is replaced by another design, prefered by the user.
All axles are made u... |
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Max Murtazin |
Parts Authoring
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21 |
2,135 |
2024-01-11, 19:08 |
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Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper
Max Martin Richter Wrote: (2024-01-11, 9:41)
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BTW what will happen, if we create the rounded end prim in die \48 folder and another one without rounding in the prim folder? (Yes, it's a misuse of t... |
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Max Murtazin |
Parts Authoring
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21 |
2,135 |
2024-01-11, 17:04 |
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Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper
N. W. Perry Wrote: (2024-01-11, 0:40)
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Stoppers aside, there is also the question of whether we should more closely model the actual shape of an axle. The bevelled end is noticeably different than ... |
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Max Murtazin |
Parts Authoring
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21 |
2,135 |
2024-01-11, 2:06 |
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Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper
Gerald Lasser Wrote: (2024-01-11, 0:19)
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Will Stud.io report an overlap?
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No, but Studio's collision detector is extremely flawed. |
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Max Murtazin |
Parts Authoring
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21 |
2,135 |
2024-01-11, 2:04 |
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Thread: Axle Length vs Axle Stopper
Post: RE: Axle Length vs Axle Stopper
Do we really need to go this way? It doesn't affect pretty much anything important about the models - they are meant to be used for digital use, not for printing or anything like that, and small clipp... |
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Max Murtazin |
Parts Authoring
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21 |
2,135 |
2024-01-10, 21:50 |
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Thread: Need help for faster processing
Post: RE: Need help for faster processing
Basil Bader Wrote: (2023-11-07, 8:34)
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Code:
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float maxX = subMeshes[model].MaxBy(x => x.X).X;
float maxY = subMeshes[model].MaxBy(x => x.Y).Y;
float maxZ = subMeshes[model].MaxBy(x => x.Z).Z;... |
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Max Murtazin |
LDraw File Processing and Conversion
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7 |
1,656 |
2023-11-07, 13:25 |
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Thread: Need help for faster processing
Post: Need help for faster processing
For a while, I've been writing a custom LDraw to Collada converter for Bricklink Studio, as the one currently in the program is, to put it lightly, sucks
Have a problem with it's performance of fin... |
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Max Murtazin |
LDraw File Processing and Conversion
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7 |
1,656 |
2023-11-02, 21:12 |
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Thread: [LDPE] 1.8.72 Released (shortcut for nearest merge, bugfix for pasting/direct colour)
Post: RE: [LDPE] 1.8.72 Released (shortcut for nearest m...
Have a little request
Due to how Studio 2.0 defines it's UVs (by adding 6 parameters to line type 3, being u1, v1, u2, v2, u3 and v3), a lot of errors are being raised by the LDPE. What I'd like to... |
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Max Murtazin |
Parts Author Tools
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10 |
2,474 |
2023-10-23, 17:24 |
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Thread: Rethinking LDraw for modern hardware and software
Post: RE: Rethinking LDraw for modern hardware and softw...
Roland Melkert Wrote: (2023-10-16, 7:06)
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I think I mentioned it before but I'm very much in favor of only using geometry based patterns on flat surfaces. Favoring the use of textures for curved on... |
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Max Murtazin |
Official File Specifications/Standards
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13 |
3,366 |
2023-10-16, 19:37 |
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Thread: Rethinking LDraw for modern hardware and software
Post: RE: Rethinking LDraw for modern hardware and softw...
From my own point of view with the little experience of working with LDraw as a software developer I have, I can say that, mostly, I don't see much things in the approach.
On the point about quads ... |
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Max Murtazin |
Official File Specifications/Standards
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13 |
3,366 |
2023-10-15, 13:15 |
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Thread: ldr_wgpu high performance realtime LDraw renderer
Post: RE: ldr_wgpu high performance realtime LDraw rende...
Jonathan N Wrote: (2023-05-29, 19:39)
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I've made some more improvements to rendering performance and loading times. I've also implemented calculation of normals using an angle threshold as well as ... |
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Max Murtazin |
Rendering Techniques
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8 |
1,906 |
2023-05-30, 5:06 |
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Thread: LDraw.org 2023-02 Parts Update Now Available
Post: RE: LDraw.org 2023-02 Parts Update Now Available
Francisco Silva Wrote: (2023-05-14, 16:12)
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Hey there, I started using Studio 2.0 a few months ago and I just noticed there were parts updates here, so I clicked the "Download .exe" option to "down... |
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Max Murtazin |
LDraw.org Announcements
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10 |
2,156 |
2023-05-15, 15:15 |
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Thread: From Willy: Define a standard for helper parts
Post: RE: From Willy: Define a standard for helper parts
Manfred Schaefer Wrote: (2023-04-25, 7:11)
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Okay, if there are programs that do not support additional directories, then my suggestion makes no sense.
Greetings
Manfred
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Basically any fun... |
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Max Murtazin |
Parts Authoring
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41 |
12,660 |
2023-04-25, 10:28 |
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Thread: LDView 4.5 Released
Post: RE: LDView 4.5 Released
Travis Cobbs Wrote: (2023-04-24, 21:31)
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Unless I am misunderstanding, there is nothing I can do about this. I would say that the part in question is technically wrong, and that perhaps a new primi... |
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Max Murtazin |
LDraw Editors and Viewers
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22 |
4,050 |
2023-04-25, 10:21 |
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Thread: LDView 4.5 Released
Post: RE: LDView 4.5 Released
Many thanks, Travis!
By the way, a question/feature request
Could it be changed how type 2 and 5 lines work for shading? At the moment, LDView basically throws everything in the same bin withou... |
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Max Murtazin |
LDraw Editors and Viewers
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22 |
4,050 |
2023-04-24, 20:48 |
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Thread: Error 500 on submit
Post: RE: Error 500 on submit
Have similar error, whole submit page returns 500 error for me and doesn't open at all |
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Max Murtazin |
Website Suggestions/Requests/Discussion
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5 |
1,047 |
2023-04-18, 10:07 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Jonathan N Wrote: (2023-04-18, 0:35)
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What do you mean by "rounding issues"? Are you using a suitable distance threshold when merging vertices?
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Yes. Threshold wasn't big enough at first and I'... |
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Max Murtazin |
Rendering Techniques
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10 |
2,273 |
2023-04-18, 5:22 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Travis Cobbs Wrote: (2023-04-17, 20:25)
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The left foot also seems to have issues in the original picture (although that could just be the reflection map).
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There could be some due to rounding i... |
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Max Murtazin |
Rendering Techniques
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10 |
2,273 |
2023-04-17, 23:40 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Jonathan N Wrote: (2023-04-16, 16:50)
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I would say that looks pretty good in terms of normals.
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Chest has it's flaws. Also the notched axle 2 currently gets completely butchered |
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Max Murtazin |
Rendering Techniques
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10 |
2,273 |
2023-04-17, 9:07 |