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Help with fitting? - Printable Version

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Help with fitting? - Sven - 2013-05-17

Hi!

New to the board here.
Just got myself Bricksmith for Mac 2 days ago and i'm having a blast!!!

However, when i'm trying to build something on a larger scale, bricks don't seem to fit correctly.
I'm building a cabine on a 32 x 32 plate and i'm really taking aaaagggeeesss to fit a brick nicely ,next or on top of another.

I already built a litle model before and everything went perfect.

So, are there any tips/tricks to fit piece together nicely???
Snap to grid seems to help 4 out of 10 times Smile but there must be some other way right?


Re: Help with fitting? - Bricksmith issue - Michael Heidemann - 2013-05-17

This is a Bricksmith related issue. As I do not have Bricksmith I am sadly not able to help here.


Re: Help with fitting? - Allen Smith - 2013-05-17

Unfortunately, there's no automatic detection of how one piece fits on another. So for a non-painful buiding experience, you need to build on the grid. If the first piece you placed wasn't aligned, nothing else will be. To check that, select your initial piece, then go to Tools > Show Inspector. If the Location xyz fields aren't whole numbers, you have found your problem. You can fix that by moving all the parts in the model back to the origin by doing Edit > Select All, then Edit > Move, and entering the necessary offset to correct your position.


Re: Help with fitting? - Sven - 2013-05-17

Thanks, i'll give that a try Smile


Re: Help with fitting? - Ben Supnik - 2013-05-18

Hi,

If you know the metrics of what you are trying to build, it might be easier to use the arrow keys to move parts - that way you know what axis you are moving in, and you will always move a fraction of the grid. Shift-arrows move 10 units, which is handy when you're working in medium grid (e.g. 2 grid units per stud, 1 grid unit per plate). I find that I do almost all of my placing using the keyboard - it's faster and more accurate. With shift-arrows you don't even need the mouse for 'long' moves.

Because the next brick is inserted at the location of the last one, it can be useful to place your bricks in sequence, leveraging the position of each last brick to start the next one in the right place. BrickSmith is definitely meant for a 'relative placement' work flow and not a 'drop it where it snaps' (since BrickSmith doesn't have connectivity detection the way LDD does).

Also, the magnet icon will grid snap your pieces, which is useful if you get a tiny-fraction location error.

Cheers
Ben