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[0.2.1] LDForge - Printable Version

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+--- Thread: [0.2.1] LDForge (/thread-8711.html)

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Re: LDForge - Santeri Piippo - 2013-04-03

When it's ready enough I guess. There's still a lot todo before it's actually usable for its intended purpose rather than looking at parts. Smile


Re: LDForge - yugioh - 2013-04-03

Wher I can download LDForge?


Re: LDForge - Santeri Piippo - 2013-04-05

It is still in early development, no releases just yet.


Re: LDForge - Santeri Piippo - 2013-04-16

Update: undo/redo stuff done, object moving and 3d selection done, also I've added the quick color toolbar (configurable!). Also I've added this kind of generalized radial primitives (I call them just radials for short) - basically arbitrary circular primitives. The point is that if you need a 1/4 ring 14 in your part, you can just add it and model the part with that without having to deal with primitives that don't exist yet and stuff. They can then be easily resolved into subfile references when you're done with the part. Right now it can do circles, cylinders, discs, disc negatives, rings and cones.

There's still a good lot of things to do before it's actually usable for part editing but I've gotten a lot done recently.


Re: LDForge - Philippe Hurbain - 2013-04-16

Thanks for the update!!!


Re: LDForge - Santeri Piippo - 2013-05-05

Man this has been blazing recently. I've done a lot during the past month. I've gotten a lot of editing stuff done as well as general usability and rendering stuff... including ability to switch between and use the 6 fixed cameras.

And just now I finally managed to get object drawing working:

[Image: planedraw-1.png]
[Image: planedraw-2.png]

This is a major accomplishment for me, even though it only works on the top-down camera for now! Tongue
At this point I guess I should start cleaning stuff out and fixing a few things for an alpha build.


Re: LDForge - Michael Heidemann - 2013-05-05

I like to have one of your alpha builds Wink


Re: LDForge - Santeri Piippo - 2013-05-22

[Image: ldforge-win7.png]

You guys cannot possibly comprehend how painful it was to get this built under Windows... Qt only added proper OpenGL w/ MinGW builds in a 5.1.0 beta - with what LDForge wouldn't run at all since the GL stuff took right out and crashed... so I had to take the hard route out and compile Qt on Windows. It took me three days in a row to figure this all out and building Qt alone took 2.5 hours.. but it works! .. about time. I was about to lose hope.

I've also fixed the issue with drawing and in the alpha it should be able to draw in all 6 cameras. I also took and added support for external programs so you can launch Philo's utilities we all know and love without having to switch the window and overlays to assist in getting geometry from part images.

At this point I just need to rebuild Qt again (the debug dlls I got are bout 500 megs...), clean up a few small things, package the dlls in and then tag the 0.1 alpha. With luck it should be up today or tomorrow. Smile


Re: LDForge - Philippe Hurbain - 2013-05-22

I once tried unsuccessfully to compile QT on Windows for LPub... So even if I don't understand the awful details, I can easily sympathize Wink
Quote:I also took and added support for external programs so you can launch Philo's utilities we all know and love without having to switch the window and overlays to assist in getting geometry from part images.
Excellent!!!
Quote:With luck it should be up today or tomorrow. Smile
Yeah!!!


Re: LDForge - Magnus Forsberg - 2013-05-22

Looking really good. I'm getting even more curious now.
I would love to test it.