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Decreasing poly count on models - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: Rendering Techniques (https://forums.ldraw.org/forum-20.html) +--- Thread: Decreasing poly count on models (/thread-8263.html) |
Re: Decreasing poly count on models - Michael Heidemann - 2013-11-23 Very interesting and a good point to start or add to already existing techniques. Thanks for sharing. Re: Decreasing poly count on models - Steffen - 2013-11-23 I thought always that such an algorithm was used inside windz.exe which can auto-BFC a part. Am I wrong? Re: Decreasing poly count on models - Michael Heidemann - 2013-11-23 I think yes, but as we do not have the source code for windz we do not know. Re: Decreasing poly count on models - Philippe Hurbain - 2013-11-24 Here is a quick description by Ildefonso, when we discussed about issues that Windz has with open (eg. subparts) structures: Quote:The ray tracing algorithm casts rays randomly. It counts the number of hits that were done by both sides of the triangles/quads and if this difference is bigger than 70% it assumes that this is the outside of the triangle. Once it finds the outside of one triangle, it finds its triangles/quads neighbors and set the same orientation for them. Re: Decreasing poly count on models - Michael Heidemann - 2013-11-24 Thanks for that. His suggestion for flat parts works, I have already coded the same but throw it away because only some parts are really flat and those can be easily corrected nowadays with MLCad (swap). RE: Decreasing poly count on models - Michael Horvath - 2017-12-22 (2013-11-23, 10:14)Antonio Cortés Carrillo Wrote: A very very long time ago (2004), i implemented a similiar algorithm that detects and removes the inner parts of the model. Bump. Does this tool output to the ldraw format too? Or something else? |