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Texture mapping experiment - Printable Version

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Re: Texture mapping experiment - Michael Heidemann - 2012-12-03

Yes, the geometrie is the same, but the "fine grid details" that you apply with the TEXMAP section should also be modeled in the FALLBACK section for viewers that do not understand TEXMAP.
So the texture that we bring into the parts is always only an addon. The traditional procedure for pattern has always to be done. That is what I read from the spec.


Re: Texture mapping experiment - Philippe Hurbain - 2012-12-03

No! I don't agree! or we loose any benefit of texmap. A fallback is just that - a poor man's version!


Re: Texture mapping experiment - Michael Heidemann - 2012-12-03

I somewhat agree with you, but at present it is nevertheless not allowed in official files Wink


Re: Texture mapping experiment - Travis Cobbs - 2012-12-03

Replace 10602r.png in Philo's example with the image below (make sure to click on it and save the original image and not the one shown in the forum):

[Image: ZPenB.png]

If you do that, Philo's sample sticker parts will appear with a gray background, which is wrong, but 64683stick-r.dat, which has the sticker applied to the part using color 14 as the main color for the sticker, will appear correct. Simply update all the color 16 instances in the front-side sticker geometry to be color 14, and the stickers will then be correct also.


Re: Texture mapping experiment - Michael Heidemann - 2012-12-03

Yes, that is a good example how to solve the color problem Wink