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Sticker shortcut coloring - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: General (https://forums.ldraw.org/forum-12.html) +--- Forum: Official File Specifications/Standards (https://forums.ldraw.org/forum-32.html) +--- Thread: Sticker shortcut coloring (/thread-28967.html) |
Sticker shortcut coloring - Orion Pobursky - 2025-07-28 I'd like to ressurect this discussion: https://forums.ldraw.org/thread-28281-post-54224.html To recap, the current practice is as follows: - The part and the sticker should be color 16 - If the part is an assembly of a color 16 part and a transparent part and the sticker is placed on the transparent area: - For a solid color sticker, the color will be the color of the sticker back (usually white) - For a transparent sticker, the color will be Trans_Sticker I'm advocating that all stickers in a sticker shortcut should be hard coded the color that they actually are. In fact, I'm also leaning towards the notion that all sticker colors should be hard coded in the sticker itself (i.e. no color 16 boxes but white, clear, sliver, etc.). This would clear up a lot of problems but not sure we need to go that far. RE: Sticker shortcut coloring - Rene Rechthaler - 2025-07-28 I would extend it only slightly: - If the part is an assembly of a color 16 part and a transparent part and the sticker is placed on the transparent area: to - If the part is fully or partially transparent (assembly of a color 16 part and a transparent part): RE: Sticker shortcut coloring - Magnus Forsberg - 2025-07-29 (Yesterday, 17:17)Orion Pobursky Wrote: I'm advocating that all stickers in a sticker shortcut should be hard coded the color that they actually are. This would be very sad to see. I don't like this. I think most users, me included, don't want to see the border around the stickers. The stickers is a way to add a pattern to a brick and they should as much as possible blend in and disappear. The practice, as described above, is the most userfriendly and adaptable, and should stay as is. RE: Sticker shortcut coloring - Orion Pobursky - 2025-07-29 (11 hours ago)Magnus Forsberg Wrote: I think most users, me included, don't want to see the border around the stickers. Now your speaking my language. This is a strong argument for maintaining the status quo. That being said, is the white border more noticeable on LDraw models than on real life parts? RE: Sticker shortcut coloring - Chris Böhnke - 2025-07-29 (4 hours ago)Orion Pobursky Wrote: Now your speaking my language. This is a strong argument for maintaining the status quo. Comparison: Real Part: LDView: POVRay Render: For older parts it's somewhat similar, but I'm afraid newer ones have a much less noticable border. RE: Sticker shortcut coloring - Cam's Bricks - 2025-07-29 The sticker material is also physically thinner on newer stickers thus less noticeable. Are we going that far into the weeds as well with this standard? RE: Sticker shortcut coloring - Orion Pobursky - 2025-07-29 (48 minutes ago)Cam's Bricks Wrote: Are we going that far into the weeds as well with this standard? Not necessarily. I'm trying to strike a balance between unambiguous rules for parts authors and user experience. I think the argument for maintaining the status quo has been made successfully. Therefore the rule will be: - All stickers in a sticker shortcut will be color 16 unless the sticker is applied (in whole or in part) to a surface on the base part that is hard coded a transparent color. If the previous exception is met, the sticker will be colored the actual sticker base color (e.g. white, silver, trans_sticker, etc.). |